Release notes
The release note for the newest version (when it is written) and the draft change logs.
v0.9.45 changelog DRAFT
Primeval v0.9.45 - DRAFT changelog (for the devlog; zip not uploaded, Windows only)
WHAT'S NEW SINCE v0.9.44:
Buildings
- Tribe: War Hut, Gathering Camp, Fishing Pier, Beast Pen, Siege Workshop, Shaman Hut, Egg Coop
(with hens), palisades, wood grain across the Lodge, Hut, Hunting Lodge, Watchtower, Bone Forge and Campfire.
- Orc: new Great Hall, War Camp and Spirit Lodge, with real fire in the braziers.
- Undead: new Necropolis, Ziggurat and Spirit Tower, with soul-green glow. The Spirit Tower topples when destroyed.
- Buildings char more gradually as they take damage.
Creatures and resources
- New detailed models: Gallimimus, Pteranodon, Protoceratops, and Pachycephalosaurus with blue and
brown skins at random. The low-poly models stay as the Classic option.
- New look for iron ore (grey rock).
Gameplay
- Catapults can miss: Stone Throwers, Catapults and Meat Wagons now scatter, so a stone can land clear
of a standing target. Single-target damage per stone is about half what it was. Bolts and rams are unchanged.
- Docks no longer take deposits from workers. Only boats bring food in at a dock.
Interface and online
- Health bars blink on a hit, then drain gradually. Building bars and the info panel do the same.
- Friends: add friends, see who is online, invite them to a lobby.
- RESTART from the pause menu works online for the host. Everyone restarts together with the same picks.
NOT IN THIS VERSION:
- Mac build, fire arrows, unreviewed animation batches, real dinosaur turn clips, Orc v4 concept upgrades,
other Orc and Undead buildings, campfire heal rate, Human Kingdom.
v0.9.44 changelog DRAFT
Primeval v0.9.44 - DRAFT changelog (for the devlog once you OK the build; not packaged yet)
WHAT'S NEW SINCE v0.9.43:
- Wider lobby (skirmish and online): long names like ORC WARBAND, RANDOM and TEAM 1-8 now fit;
text shrinks instead of being cut off. New PANEL: SOLID / SEE-THROUGH button.
- The game window remembers the size you drag it to.
- Online: "Your version" shown on every multiplayer page; games on other versions are listed
greyed with who needs to update; UPDATE NOW banner when a newer version exists; a player turned
away is told exactly which side must update.
- Your hero (Chieftain, Warchief, Dread Lich) joins control group 0 automatically, with a "0" badge.
- Destroyed enemy buildings drop loot: 15% of the building's cost as gold and iron, picked up by
your units nearby.
- Shield block: Heavy Guard and Skeleton Warrior can block melee and small-creature hits
(25% chance, 70% less damage); the block resets their attack timing.
- Campfires (Tribe and Orc): wounded units sit, eat, drink and heal; upgrade for a second fire.
- New thatch roofs (the "real life" version you picked).
- New gold ore: big mounds that break apart as they are mined.
- Buildings show damage as their health drops, then collapse.
- Number keys show as 0-9 in the hotkey menu.
- Balance: Undead larder top-up capped in 1v1 Versus.
WAITING FOR YOUR LOOK (not in this list yet):
- Dinosaurs stepping round when they turn in place (films in local file: dino_turn_2026-11-07).
- Friend system (needs your OK for Unity's Friends package).