Primeval review

Release notes

The release note for the newest version (when it is written) and the draft change logs.

No release note yet: the new version is still being built. This page picks it up the next time the site is rebuilt.

v0.9.45 changelog DRAFT

2026-11-08 20:58

Primeval v0.9.45 - DRAFT changelog (for the devlog; zip not uploaded, Windows only)

WHAT'S NEW SINCE v0.9.44:
  Buildings
  - Tribe: War Hut, Gathering Camp, Fishing Pier, Beast Pen, Siege Workshop, Shaman Hut, Egg Coop
    (with hens), palisades, wood grain across the Lodge, Hut, Hunting Lodge, Watchtower, Bone Forge and Campfire.
  - Orc: new Great Hall, War Camp and Spirit Lodge, with real fire in the braziers.
  - Undead: new Necropolis, Ziggurat and Spirit Tower, with soul-green glow. The Spirit Tower topples when destroyed.
  - Buildings char more gradually as they take damage.

  Creatures and resources
  - New detailed models: Gallimimus, Pteranodon, Protoceratops, and Pachycephalosaurus with blue and
    brown skins at random. The low-poly models stay as the Classic option.
  - New look for iron ore (grey rock).

  Gameplay
  - Catapults can miss: Stone Throwers, Catapults and Meat Wagons now scatter, so a stone can land clear
    of a standing target. Single-target damage per stone is about half what it was. Bolts and rams are unchanged.
  - Docks no longer take deposits from workers. Only boats bring food in at a dock.

  Interface and online
  - Health bars blink on a hit, then drain gradually. Building bars and the info panel do the same.
  - Friends: add friends, see who is online, invite them to a lobby.
  - RESTART from the pause menu works online for the host. Everyone restarts together with the same picks.

NOT IN THIS VERSION:
  - Mac build, fire arrows, unreviewed animation batches, real dinosaur turn clips, Orc v4 concept upgrades,
    other Orc and Undead buildings, campfire heal rate, Human Kingdom.

v0.9.44 changelog DRAFT

2026-11-07 09:17

Primeval v0.9.44 - DRAFT changelog (for the devlog once you OK the build; not packaged yet)

WHAT'S NEW SINCE v0.9.43:
  - Wider lobby (skirmish and online): long names like ORC WARBAND, RANDOM and TEAM 1-8 now fit;
    text shrinks instead of being cut off. New PANEL: SOLID / SEE-THROUGH button.
  - The game window remembers the size you drag it to.
  - Online: "Your version" shown on every multiplayer page; games on other versions are listed
    greyed with who needs to update; UPDATE NOW banner when a newer version exists; a player turned
    away is told exactly which side must update.
  - Your hero (Chieftain, Warchief, Dread Lich) joins control group 0 automatically, with a "0" badge.
  - Destroyed enemy buildings drop loot: 15% of the building's cost as gold and iron, picked up by
    your units nearby.
  - Shield block: Heavy Guard and Skeleton Warrior can block melee and small-creature hits
    (25% chance, 70% less damage); the block resets their attack timing.
  - Campfires (Tribe and Orc): wounded units sit, eat, drink and heal; upgrade for a second fire.
  - New thatch roofs (the "real life" version you picked).
  - New gold ore: big mounds that break apart as they are mined.
  - Buildings show damage as their health drops, then collapse.
  - Number keys show as 0-9 in the hotkey menu.
  - Balance: Undead larder top-up capped in 1v1 Versus.

WAITING FOR YOUR LOOK (not in this list yet):
  - Dinosaurs stepping round when they turn in place (films in local file: dino_turn_2026-11-07).
  - Friend system (needs your OK for Unity's Friends package).