Primeval review

Audio

Sound review. Round two is at the top and still needs your ear.

Open the listening page (every clip, old next to new)

Approved audio installed in the test build

2026-11-10 · notes only

What changed
All 748 clips you approved are in the test build and wired: 38 units have their own lines, per-building select sounds, per-resource deposit sounds. Voices no longer pile up (20 quick orders gave 3 lines, was about 20).
Numbers
+100 MB memory, +0.26 s loading; 68 of 69 tests pass. The 8 recast units keep today's lines until round two is approved.
Not checked
Nobody has listened in the game; volumes of deposits (0.6) and building selects (0.7) unknown.
Full notes (1 file)
REPORT.txt 2026-11-10 06:30
AUDIO INSTALL - report, 2026-11-10 (local file: PrimevalMirror only; nothing committed; local file: Primeval not touched)
Brief: put the owner-approved audio (round one, APPROVED_FOR_INSTALL.csv) into the game and wire it; nothing from round two.

I CANNOT LISTEN. Nothing here says how anything sounds. What plays when is from the code, the tests and the game's own log.

BUMPS: none. Presentation only. RulesRevision stays 121; NetProtocol, saves and replays unchanged. The 4v4 AI match gives the same
state hash before and after (0F09E60EF986142D at tick 5370).

WHAT WAS INSTALLED
  748 clips, exactly the list (checked by SHA256 against the staged files): 677 new files, 71 replacing an existing file in place
  (originals in backup, their .meta and GUIDs kept). None of the 171 round-two clips and none of the 292 rejected files is in the
  project (checked by content, not name). Kept as today, on purpose: build_complete (both), trex_death (both), allo_call (all 3),
  anky_death (both), and the rejected single takes stego_death_02, parasaur_alert_02, parasaur_death_02 (today's take stays in that
  slot beside the new ones). The old deposit_wood takes are kept as debris_wood_01/02: the siege impacts used them for timber debris,
  and still do.
  Import: Primeval > Build Sound Bank set them like every other SFX/voice (PCM, decompress on load, mono, load in background,
  preloaded). Normalize is on for all 1479 clips as before, and it changes nothing for these mono files: imported peak = file peak
  to 0.00 dB on 10 clips measured (7 new, 3 old). Levels are as the audio worker set them.

VOICES - who has their own now
  Own lines (38): Villager, Peon, Acolyte (they gain attack lines and a 4th select/move take), Spear Thrower, Clubman, Spear Warrior,
  Shaman, Raptor Rider, Ballista, Slinger, Ceratopsian Lancer, Heavy Triceratops, Stone Thrower, Battering Ram, Dugout Canoe, Reed
  Raft, Grunt, Brute, Orc Shaman, Wolf Raider, Catapult, Raptor Bone Rider, Gut Skiff, War Raft, Soul Reaper, Skeleton Archer, Ghoul,
  Abomination, Necromancer, Death Rider, Meat Wagon, Dread Lich, Bone Barge, and the 5 Undead beasts (Bone Raptor, 4 risen dinosaurs:
  non-verbal, no more English). Boats and the Soul Reaper answer an attack order with their own move line; the canoe and skiff have
  their own fishing lines.
  Today's lines, unchanged (8): Orc Berserker, Orc Warchief, Axe Thrower, Bowman, Heavy Guard, Chieftain, Skeleton Warrior, Net of the
  Drowned - recast in round two, not approved yet. They speak exactly the shared faction set they speak today (a test pins it).
  How a line is chosen (AudioDirector.VoiceLine): the unit's own set for that kind, then its own move line, then the faction's shared
  set the game used before, then the old grunt. So round two is: copy the approved files into local file: SFX, run Primeval > Build Sound
  Bank. No code or data change (the ids exist already; a test proves a unit switches the moment its files are in the bank).

HOW VOICES PLAY - before -> now
  Before: a line whenever 0.35 s had passed since the last one (select or order); 20 quick orders = about 20 lines. Take: random, not
  the same take twice running. Group order: the lowest sim id's voice. Annoyed: 6 clicks on one unit in 4 s, any number of times.
  Now (VoicePacing): no line within 1.5 s of the last; the same kind of order again within 4 s of the last line is silent half the
  time and otherwise a short non-verbal grunt (at 0.6 gain, and only if no line is still playing); a different order, or the same
  one after 4 s, speaks. Select lines not within 0.8 s of the last line and never over an annoyed line still playing. Annoyed: same
  6 clicks in 4 s, at most once per 8 s. One channel as before (a new line cuts the old one, so two voices never overlap). A line is
  never one of that set's last two (sets have 2-6 takes). Group order voice: a selected hero, else the most numerous unit type
  (ties: lowest id); workers still answer build and gather orders.
  Measured (test, 20 move orders in 10 s): 3 spoken, 4 grunts, 13 silent (was ~20 spoken).

BUILDINGS, DEPOSITS, INTERFACE, ANIMALS
  Building select: clicking one of your own buildings plays its own signature (bsel_*, 43 buildings x 3 takes, never the same take
  twice running, one at a time, 0.25 s apart, volume 0.7) INSTEAD of the shared click. Enemy buildings and resources keep ui_select.
  Deposits: wood, food, iron, gold each their own (iron and gold shared deposit_ore before; it stays as their fallback). All deposit
  sounds together capped at 3 at once; per id 0.18 s apart, volume 0.6 (was 0.12 s, 5 voices each, no total cap). The 11-09 bank
  chime on your own deposits now plays at half gain under it (my call, flagged: remove it if it still stacks).
    In the AI match: 277 deposits played, 13 held back by the cap, never more than 3 at once.
  Interface: new click, error, alert (ui_notify), research start, research done, build placed, rally takes (same ids). Map pings play
    ui_ping (was ui_notify); a chat line from someone else plays ui_chat (chat was silent; not for your own line). build_complete
    untouched.
  Dinosaurs: Gallimimus, Ankylosaurus (call, hurt) and Pachycephalosaurus play their own takes at their own pitch (the 1.2-1.6x /
    0.8x borrowing is gone for those ids; anky_death keeps today's borrowed take and pitch until its remake is approved; the
    stampede, club and dome crack were not remade and are unchanged). Crocodile: own hurt, and a bellow now and then as it basks
    (new); death still the old pitched ankylosaur take. Spinosaurus: own call (idle and far), roar (roar and riled) and hurt; death
    still the pitched tyrannosaur. Quetzalcoatlus: own call (idle and launch) and hurt; death still the pitched pteranodon.
    Plesiosaur: own call (new, now and then) and death; hurt still the brachiosaur's pitched up (note: brachio_hurt itself was
    replaced by the approved new take, so that fallback is the new brachiosaur recording, not today's). Remade calls for T-rex idle,
    stegosaur, brachiosaur, parasaur, protoceratops, triceratops play through their existing ids. Canopy birds: amb_birds_flush now has
    clips, so CanopyBirds plays the flush instead of single bird calls.
  Round-two dinosaur ids (croc_death, spino_death, quetz_death, plesio_hurt) and the nine siege impact ids have catalog entries and
  code paths already: copy the approved files and rebuild the bank. Data line needed only for anky_death (its pitch, comment in
  SoundCatalog.cs) and, if wanted, a volume tweak.

COST (one 180 s 4v4 of computer players each way, seed 5, same test player otherwise; local file: perf_before|after)
                         before      after
  peak private memory    2884 MB     2984 MB   (+100 MB)
  peak working set       1334 MB     1408 MB   (+74 MB)
  all clips loaded       3.95 s      4.21 s    after start (800 -> 1479 clips; in the background, the match starts with 18 in
                                               either way at ~3 s)
  session built          851 ms      1053 ms   (one run each: may be noise; not repeated)
  fps / sim ms avg       169.0/1.451 169.8/1.441
  build folder           3961 MB     4026 MB
  The new WAVs are 75 MB on disk (61 MB net of the 71 replaced). Of that 56 MB are voices of all three factions, loaded whatever the
  match. My view: +100 MB and +0.3 s background load is affordable now; nothing streams and nothing should (one-shots under 2.5 s).
  If memory matters later, the cheap step is to stop preloading the per-unit voice and building-select clips (Preload Audio Data
  off for vo_* and bsel_*, in SoundBankBuilder) so only a played clip loads - at the price of a short first-play delay. Not done.
  Log: no missing-clip warnings, no audio errors, 0 exceptions. The new autotest line "audio_asked_without_clips" read 0 [] in the
  match (nothing the game asked for lacked clips).

TESTS (EditMode, local file: a05_final: 12 related classes, 69 tests, 68 pass)
  New AudioInstallTests 12/12: every id the pass wires has clips and the bank matches the disk (491 ids); no rejected or unapproved
  clip (by content); import settings and levels; every unit has its own lines or today's shared set (38 / 8); a recast unit takes its
  own set as soon as its files are in; the three species' pitch; take picker never repeats at once and lines never one of the last
  two (2000 picks per set size, gaps in take numbers); building selects, deposits, voices in the director never repeat a take at once;
  deposit cap (240 loads in 10 s: never more than 3 at once); pacing rules; 20 quick orders; annoyed once per 8 s; a select never
  cuts an annoyed line.
  Existing, all pass: AudioFeedingHistory 2, CanopyBirds 3, ClientLifetimeQuery 3, DistantVoices 3, FreezeScan 7, HeroSlot 5,
  MapPing 3, OrderAndReplayFix 7, ReplayPresentationReset 4, SiegeImpact 14.
  Fails, not mine (known): FreezeScanBatch3Tests.IRouteChecksDecideTheSameWithAColdCacheAndBuildAtMostTheCapAThink (the listed
  play-dependent premise, same message as in regression_fixes).

NOT VERIFIED / LIMITS
  - Nobody has listened. Whether the 0.6 deposit and 0.7 building-select volumes sit right in the mix is unknown.
  - Voices, building selects, pings and chat need a human: the AI match never selects or orders, so in-game they show 0 there; they
    are proven by the EditMode tests driving the real AudioDirector (with stand-in clips), not in a played game.
  - The crocodile and plesiosaur idle calls depend on them being herds in PollHerds; not seen in the match (none near the camera).
  - One cost run each way; numbers within run-to-run noise except memory.
  - The pacing numbers (1.5 s, 4 s, 50%, 0.8 s, 8 s) are INSTALL.md's recommendations, untested by ear; all in VoicePacing.

FILES: changes.diff (file list, full code diff against local file: orig, both new files in full). backup = the 71 replaced clips + .meta,
  the old SoundBank.asset, deposit_wood .meta. work = runner (unity.ps1), perf.ps1, verify_files.ps1, orig. logs = a01 bank,
  a02 tests, a03 levels, a04 build, a05 final. git status = start + the install's SFX files + the 2 new code/test files (+.meta);
  ProjectSettings and unit materials match their start hashes. CatapultInstallTemp.cs left in place. Test player
  local file: CatapultTest rebuilt with this install; local file: WindowsPlain untouched.

Audio round two: please listen

2026-11-09 · 1 video

Decision
171 new clips wait for your ear: eight recast voices (Berserker with all-new crazy lines, Warchief with the Raptor Bone Rider's voice, Axe Thrower, Chieftain, Bowman, Heavy Guard, Skeleton Warrior, Net of the Drowned), 22 remade dinosaur takes, 27 siege sounds.
What changed
The 146 clips you rejected were moved aside (not deleted). Each recast has two alternates ready ("use alternate 1").
Not checked
Nobody has listened: every take was chosen by measurement. Siege earth-debris measures as hiss; Berserker, Heavy Guard and Drowned Net read slowly.

Round2 please listen

2026-11-09 · video 7:48, sound · 7.1 MB

Everything made in round two, captioned (7.8 minutes): the eight recast voices, remade dinosaur takes and siege sounds. Nobody has listened yet.

Full notes (1 file)
SUMMARY_ROUND2.txt 2026-11-09 18:59
PRIMEVAL AUDIO PASS - ROUND TWO SUMMARY (2026-11-09, after your verdict)
=======================================================================

Open index.html in this folder: the first section, "Round two: please listen", holds only what was made
this round. The same clips, in the same order, are in round2_please_listen.mp4 (7.8 minutes; also in
local file: Primeval_review). Nothing is in the game. No game code was changed.

IMPORTANT: whoever made this cannot hear. Every voice and every take below was chosen by measurement
(pace, level, how much treble or bass a clip has, how it rises and falls) and by the wording of the
prompts and of the voice descriptions. Nothing here has been listened to by anyone.


1. WHAT WAS REMOVED (your rule: "things i said are bad remove")
----------------------------------------------------------------
146 clips were moved out of the staged set into
local file: owner_rejected_2026-11-09 (moved, not deleted, names kept):
  - the two new "build complete" takes. No remake: the game keeps the sound it has.
  - 22 dinosaur takes: Allosaurus call 1, 2, 3 (the only Allosaurus sounds in this pass); Ankylosaurus death 1, 2;
    crocodile death 1, 2; Parasaurolophus alert 2 and death 2; Plesiosaur hurt 1, 2, 3; Quetzalcoatlus death 1, 2;
    Spinosaurus call 3, death 1, 2, roar 2, 3; Stegosaurus death 2; T-Rex death 1, 2.
  - all 122 round-one lines of the eight units being recast.
Everything else you heard stays as it was: 748 clips, listed in APPROVED_FOR_INSTALL.csv.


2. NEW VOICES (eight units, 122 lines)
--------------------------------------
Each faction keeps its sound treatment. For each recast (except the Warchief, whose voice you named) at least
three voices from the account read one identical test line and were measured; the best is staged and the two
runners-up are kept as alternates, so you can say "use alternate 1" without another audition.

ORC BERSERKER:  Brock (Drill Sergeant)  ->  Edward
    Why: a theatrical, cocky villain voice that "delivers every line like the punchline to a joke only he is in on": the closest description in the account to gleeful and unhinged; clearest of the candidates above 4 kHz, normal pace.
    Alternate 1: Harry - the "fierce warrior": rougher and the fastest read of the four; less glee.
    Alternate 2: Crazy Eddie - the raspy, nasal voice you called "kinda goofy" on the Axe Thrower: offered here because goofy-crazy is what the Berserker wants; dullest above 4 kHz.
    Tried, not offered: Orc (the account's own designed ogre voice) - its description is the best fit of all ("maniacal energy ... absurdly silly") but it read the test line in 5.1 s, 2.6 times the normal pace: the same half-speed fault round one found.
    Lines: all 14 lines are new.
    Measured: 14 lines, average 1.9 s, longest 2.26 s.

ORC WARCHIEF (HERO):  Jerry (Gruff Commander)  ->  Callum
    Why: your choice: the Raptor Bone Rider's voice, with exactly his settings and treatment (no extra pitch). The Raptor Bone Rider keeps it too, so two Orc units share one voice for now.
    Lines: unchanged.
    Measured: 19 lines, average 1.4 s, longest 2 s.

AXE THROWER:  Crazy Eddie  ->  Jerry (Gruff Commander)
    Why: gruff, gritty, clipped: the hardest and driest voice in the account, and the one you called "decent i like it" on the old Warchief (now free in the Orc faction); fastest of the three, read with less theatre than before.
    Alternate 1: Victor Hale - deep, dark, raspy, calm, a slight German accent; 20% slower.
    Alternate 2: Martin Li - raspy, serious, deep; duller above 4 kHz.
    Lines: 2 of 14 replaced because the line itself was the goofy part: "Heh. What?" -> "Who gets axe?"; "Yah." -> "Moving. Quiet.".
    Measured: 14 lines, average 1.2 s, longest 1.73 s.

CHIEFTAIN (HERO):  Adam (Dominant, Firm)  ->  Adam (Dark and Tough)
    Why: described as "a tough hero, weathered by years of experience"; the clearest of the three and at normal pace. (The old voice is described as "brash ... slightly aggressive", which is what you heard.) It is the actor behind the Brute you called dope, here without the Orc pitch-down.
    Alternate 1: George - the warm one: a British storyteller, mature and captivating; pick this if the chosen voice is too hard.
    Alternate 2: Jerry (Gruff Commander) - the commander: authoritative and fast; the least warm.
    Lines: 6 of 19 replaced: "Your chieftain listens." -> "I am with you."; "Follow my feathers." -> "Walk with me."; "Keep pace with your chief." -> "Stay close. I lead."; "Strike!" -> "Stand with me, and win!"; "I am chief. Not a drum." -> "A chief has patience. Some."; "Enough. Even chiefs bite." -> "Save it for the enemy.".
    Measured: 19 lines, average 1.1 s, longest 1.83 s.

BOWMAN:  Eric  ->  Martin Li
    Why: raspy, serious, deep and quiet: a calm hunter. The three candidates measured alike (pace 0.9 to 1.0 of normal, clarity within 1.3 dB), so the choice is by character, and it avoids giving the Bowman the same actor as the Undead Skeleton Archer.
    Alternate 1: Daniel - steady British broadcaster: the most economical read; he is also the Undead Skeleton Archer.
    Alternate 2: Viraj - rich, soft, breathy and serious.
    Lines: unchanged.
    Measured: 14 lines, average 1.0 s, longest 1.53 s.

HEAVY GUARD:  Brian  ->  Rex Thunder
    Why: deep and tough with an unhurried read: the actor behind the Grunt you called an "awesome dope voice", here without the Orc treatment; the clearest of the three. His full set reads slowly (1.6 times the Tribe's normal pace; longest line 2.3 s).
    Alternate 1: Austin - low, gravelly, with a strong Texas accent; normal pace.
    Alternate 2: Victor Hale - deep, dark, calm, a slight German accent; the slowest (1.9 s for three words).
    Lines: unchanged.
    Measured: 14 lines, average 1.4 s, longest 2.3 s.

SKELETON WARRIOR:  River  ->  Jerry (Gruff Commander)
    Why: gruff, gritty and clipped: the best fit to "hollow, dry, clipped" and the clearest of the three (of five tried) that passed the pace check under the Undead echo. He is also the new Orc Axe Thrower (a different treatment there).
    Alternate 1: Austin - low and gravelly, the fastest; a strong Texas accent, which may sound odd on a skeleton.
    Alternate 2: Brock (Drill Sergeant) - harsh and clipped but the dullest above 4 kHz (11 dB under the chosen voice); the voice you disliked on the Berserker.
    Tried, not offered: Villain - read the test line in 3.0 s, 1.7 times the normal pace, and came back very quiet.
    Tried, not offered: Rex Thunder - read the test line in 3.2 s, 1.8 times the normal pace.
    Lines: unchanged.
    Measured: 14 lines, average 1.3 s, longest 2.14 s.

NET OF THE DROWNED (FISHER):  Eric  ->  Silent Systemus
    Why: old, deep, slow, with deliberate pauses: the nearest thing in the account to waterlogged and mournful, and 9 to 11 dB clearer above 4 kHz than the other two. Reads slowly on purpose (1.6 times normal; three lines were tightened to fit 2.2 s). It is the Orc Shaman's actor, whom you found "hard to understand".
    Alternate 1: Brian - deep, resonant, comforting; quicker and plainer; dull above 4 kHz under the echo.
    Alternate 2: James - husky and bassy; quick; the dullest of the three.
    Lines: unchanged.
    Measured: 14 lines, average 1.8 s, longest 2.53 s.

Two units now share one voice by your choice: Callum is both the Raptor Bone Rider and the Orc Warchief.
Voices now used in more than one faction because of this round (always under a different treatment): Jerry
(Orc Axe Thrower, Undead Skeleton Warrior); Adam "Dark and Tough" (Tribe Chieftain, Orc Brute, Undead Death
Rider); Rex Thunder (Tribe Heavy Guard, Orc Grunt); Martin Li (Tribe Bowman, Undead Dread Lich); Edward (Orc
Berserker, Tribe Battering Ram); Silent Systemus (Undead Net of the Drowned, Orc Shaman).
Not auditioned: "Xavier" (its description says it is styled on an existing game's announcer) and the two cloned
voices in the account (I do not know whose they are).

THE BERSERKER'S NEW LINES, in full (all new; gleefully unhinged, talks to his axes; loose, manic read):
    Select:  "Hehehe! Axes say hello!"  "Shh. Axes are whispering."  "Finally! Who do I hit?"  "Hahahaha!"
    Move:    "Race you there, axes!"  "Is there chopping there?"  "Left axe says go!"  "Going! Hehehe! Going!"
    Attack:  "Two halves! Hahaha!"  "Dibs on the big one!"  "Hit me again! It tickles!"  "Grrr... ahahaha!"
    Annoyed: "I'm bored. Break something?"  "Keep poking. Axes like fingers."
    (An annoyed line "Bored! Bored! Bored!" was tried first: three takes all ran 3.5 s or more, so it was
    reworded to "I'm bored. Break something?".)

THE CHIEFTAIN'S LINES, in full (new voice; 6 of the 19 rewritten for a leader people follow):
    Select:  "I am with you."  "The tribe stands with me."  "Speak. The fire is lit."  "My spear leads."
    Move:    "Walk with me."  "The tribe moves."  "I walk first."  "Where I go, we hold."  "March."  "Stay close. I lead."
    Attack:  "Tribe! With me!"  "Let them hear our drums!"  "No beast takes our land!"  "Spears high!"  "Stand with me, and win!"  "Drive them out!"
    Annoyed: "The elders are watching you."  "A chief has patience. Some."  "Save it for the enemy."
    New: "I am with you.", "Walk with me.", "Stay close. I lead.", "Stand with me, and win!",
    "A chief has patience. Some.", "Save it for the enemy."

THE AXE THROWER: same lines except two that were goofy in themselves: "Heh. What?" is now "Who gets axe?"
and "Yah." is now "Moving. Quiet.". THE WARCHIEF: all 19 lines kept (none read weak for a hero).


3. DINOSAUR TAKES REMADE (22 takes, same names so the set stays complete)
--------------------------------------------------------------------------
New prompts built from real animals in words: alligator bellow, elephant rumble, cassowary boom, big-cat
growl, hippo groan, heron and stork for the flier; close and dry; no music, no human voice, no monkeys, no
cartoon roar. Deaths are written to fall and break and end on a breath or a groan; "hurt" is one short bark.
For each take two candidates were made (three for Plesiosaur hurt 1 and 3 and Quetzalcoatlus death 1), each
measured, the better staged and the runner-up kept in local file: dinosaurs.

What the measurements say about the takes you praised (T-Rex idle, Spinosaurus call 2, Pachycephalosaurus
death 2, the Brachiosaurus set, the Stegosaurus calls): all are low and chesty. The remakes were aimed there.
What is staged now (length of each remake):
  Allosaurus       call   take 1: 1.81 s, take 2: 2.06 s, take 3: 1.84 s
  Ankylosaurus     death  take 1: 1.93 s, take 2: 2.05 s
  Giant crocodile  death  take 1: 2.56 s, take 2: 2.15 s
  Parasaurolophus  alert  take 2: 1.06 s
  Parasaurolophus  death  take 2: 2.33 s
  Plesiosaur       hurt   take 1: 0.71 s, take 2: 0.58 s, take 3: 0.92 s
  Quetzalcoatlus   death  take 1: 1.66 s, take 2: 1.61 s
  Spinosaurus      call   take 3: 3 s
  Spinosaurus      death  take 1: 2.68 s, take 2: 2.64 s
  Spinosaurus      roar   take 2: 1.97 s, take 3: 2.39 s
  Stegosaurus      death  take 2: 2.21 s
  T-Rex            death  take 1: 3.33 s, take 2: 3.36 s
Honest limit: the T-Rex deaths and Allosaurus calls you rejected measured much like the takes you praised, so
whatever was wrong with them is something only an ear can catch. The remakes may have the same fault.


4. SIEGE IMPACT SOUNDS (new, asked for by the lead after the siege effects job)
--------------------------------------------------------------------------------
Nine sounds, three variants each (27 clips), mono, each cut so it starts at once: boulder on ground, on
timber, on stone, on bone; earth falling back; planks falling; Meat Wagon payload; boulder into water; ballista
bolt into earth. Staged like the rest; not wired (the game uses stand-in clips until these are approved).


5. CREDITS
----------
Round two: about 9985 ElevenLabs credits by my count (worst case about 21109 if sound is billed at the
dearer rate). That is about 2569 for speech and the rest for 185.4 seconds of generated sound. Far under
the 60,000 I was told to stop at. Both rounds together: about 42008. Details in
local file: CREDITS.txt. The key still cannot read the real balance.


6. WHAT FAILED OR IS WEAK (be suspicious of these first)
---------------------------------------------------------
- Siege "earth falling back" (all three variants): by the numbers it is mostly high-pitched patter and came back
  nearly silent, so it may sound like hiss or rain rather than clods landing. Two wordings gave the same; a
  third gave earthy thumps but only 0.3 and 0.85 s long (kept in local file: siege, not staged).
- Siege "Meat Wagon payload" variant 3 is 0.5 s; 1.0 s was asked. Several retakes all came back short.
- Five siege clips start at once but swell to their loudest 40 to 140 ms in (bolt 1 and 2, water 2, planks 1,
  payload 2) rather than hitting hardest in the first instant.
- Orc Berserker: the manic read is slow. 5 of his 14 lines ran over 2.3 s and were tightened (by up to 30%) to
  fit; they may sound rushed. Whether the laughs ("Hehehe", "Hahahaha!", "Grrr... ahahaha!") came out as
  laughs or as spelled-out words, I cannot tell.
- The account's own "Orc" voice is described as exactly this character (maniacal, absurdly silly) but reads at
  under half speed. Not used. A sample of it, and the same sample squeezed to normal length, is in
  local file: failed_pace_check in case you want it anyway.
- Heavy Guard (Rex Thunder) reads slowly: 1.6 times the Tribe's normal pace, longest line 2.3 s. Unhurried is
  what was asked, but it is close to the line. Alternate 1 (Austin) reads at normal pace.
- Net of the Drowned reads slowly on purpose; 3 of 14 lines were tightened. The voice is the Orc Shaman's,
  which you found hard to understand; under the Undead echo that risk is higher.
- Quetzalcoatlus death 1 measures thin (little body) even after a third try. Spinosaurus call 3 has little
  low end, like the call 2 you liked.
- One slip of mine: a second run of the siege script repeated its retake loop, so two clips (planks 1,
  payload 3) were retaken four times instead of two. A few seconds of sound, counted in the credits above.


7. UNCLEAR (kept, not guessed silently)
----------------------------------------
- "Spinosaurus: take 2 was really good take 3 is bad": read as the CALL (the call is the first Spinosaurus
  family both on the page and in the video). Call 2 kept, call 3 removed and remade. If you meant another
  family, say so: the old call 3 is in the removed folder.
- "Allosaurus sounds were all bad": this pass only made Allosaurus calls (3 takes). All three were removed and
  remade. Any other Allosaurus sound in the game was not part of this pass and was not touched.
- Parasaurolophus alert 2 and death 2: your note says remove; they were also remade so the sets stay
  complete. If you only wanted them gone, the remakes can simply be left out.
- Plesiosaur "unsure overall": only the three hurt takes were removed and remade; its call and death stay.
- Net of the Drowned still has the line "Glub... yes?" (round one flagged it as a made-up word). Kept because
  you asked only for a new voice; easy to replace.
- Orc Shaman, Raptor Rider, Heavy Guard "for now" notes: only the Heavy Guard was recast, as you asked.


8. WHAT STILL NEEDS YOUR EAR
-----------------------------
Everything made this round: 171 staged clips (ROUND2_NEEDS_LISTEN.csv) = 122 voice lines, 22 dinosaur
takes, 27 siege sounds; plus the alternates (14 voice test lines, 22 dinosaur runners-up), which are not staged.
For each recast unit: is the new voice right, or alternate 1 or 2? For each dinosaur take: the remake, the
alternate, or neither? For the siege sounds: which variants to keep.

WHAT I COULD NOT JUDGE: whether any voice suits its unit or is intelligible; whether the Berserker is funny;
whether the Chieftain sounds heroic; whether two voices sound too alike; whether a dinosaur is believable;
whether a clip contains something it should not (a stray voice, music, a second sound); how any of it sits in
the game's mix.


FILES
-----
This folder:  index.html (round-two section first), round2_please_listen.mp4, SUMMARY_ROUND2.txt (this file),
              new_voices_orc / _tribe / _undead.mp4 and the two sound samplers, rebuilt for the final set.
local file: APPROVED_FOR_INSTALL.csv   the 748 clips you heard and did not reject
local file: ROUND2_NEEDS_LISTEN.csv    the 171 clips made this round
local file: STAGED_FILES.csv           all 919 staged clips with measurements and status
local file: INSTALL.md                 section 0: what is approved now; 3.7: siege wiring
local file: alternates                local file: <unit>, dinosaurs, siege with notes
local file: owner_rejected_2026-11-09   what you rejected, with MANIFEST.csv
local file: voice_lines.ps1      the cast and lines as staged; r2_*.ps1 = this round's tools

Audio round one: the listening videos

2026-11-09 · 5 videos

What changed
894 clips: 557 new spoken lines (every unit its own voice and lines), 70 non-verbal calls for the Undead animals, 129 building selects, 12 deposits, 23 interface sounds, 103 dinosaur sounds.
State
You gave your verdict on 9 Nov (see the verdict below); the survivors are installed in the test build.

New voices tribe

2026-11-09 · video 6:42, sound · 5.8 MB

Round one: the new Tribe voices, captioned.

New voices orc

2026-11-09 · video 5:30, sound · 4.8 MB

Round one: the new Orc voices, captioned.

New voices undead

2026-11-09 · video 5:36, sound · 5.0 MB

Round one: the new Undead voices, captioned.

New sounds buildings deposits interface

2026-11-09 · video 2:56, sound · 2.1 MB

Round one: building select, resource deposit and interface sounds.

New sounds dinosaurs

2026-11-09 · video 4:11, sound · 3.3 MB

Round one: dinosaur sounds.

Full notes (1 file)
SUMMARY.txt 2026-11-09 16:00
PRIMEVAL AUDIO PASS - SUMMARY (2026-11-09)
===========================================

Open index.html in this folder to listen. Nothing is in the game yet. The new clips are staged in
local file: staged and install with a plain folder copy once the wiring below is done.

IMPORTANT: whoever made this cannot hear. Every choice was made from the code, the text prompts and
measurements (length, loudness, peaks, how much treble a clip has). Your ears are the first real test.


1. THE HEADLINE: UNITS SHARING VOICE LINES
------------------------------------------
Before: 46 units across Tribe, Orc and Undead. Only the 3 workers had their own lines. The other 43 units
shared three sets: every Tribe unit that is not a Villager spoke the same 9 lines in one voice (Chieftain,
Shaman, Ballista crew, boats, all of them), and the same for Orcs and Undead. Five Undead animals (Bone
Raptor and the four risen dinosaurs) spoke English.

Now (staged): all 46 units have their own set.
  - 41 speaking units each have their own voice inside their faction and their own lines.
  - The 5 Undead animals have non-verbal hisses, groans and bellows instead of words.
  - No line is shared between any two units, and none repeats a line already in the game.


2. WHAT WAS MADE (894 clips)
----------------------------
Spoken lines: 557 new lines.
  Per unit: 4 select, 4 move, 4 attack, 2 annoyed. Heroes: 4 select, 6 move, 6 attack, 3 annoyed.
  Units that never attack (boats, Soul Reaper) got fishing or extra move lines instead of attack lines.
  Workers kept everything they had and gained 1 select, 1 move and 4 attack lines.
  Each faction keeps its sound (Tribe plain, Orc pitched down, Undead pitched down with echo).
  The old "soldier" voices stay with the Clubman, the Grunt and the Ghoul.
  All lines set to the same loudness. Longest is 2.4 seconds, average 1.2.

Undead animal "voices": 70 clips (5 animals x 14).

Building select sounds: 129 clips. One signature per building, 43 buildings, 3 variations each, all
  0.8 s or shorter and deliberately soft. Examples: hide flap for the Hut, anvil tick for the Bone Forge,
  bone rattle for the Graveyard, war drum for the Great Hall, funeral bell for the Necropolis.

Deposits: 12 clips. Wood, food, iron and gold each have their own sound now (iron and gold shared one
  before), 3 variations each, about 0.4 to 0.6 s.

Interface: 23 clips. Crisper remakes of the click, error, alert, research, research-done, build-placed,
  build-finished and rally sounds, plus two that did not exist: a map ping and a chat message sound.

Dinosaurs: 103 clips.
  - Remakes of the weakest (14 sounds): T-rex idle and death, allosaur call, stegosaur call/hurt/death,
    brachiosaur call/hurt, parasaurolophus call/alert/pain/death, protoceratops call, triceratops call.
  - Their own voice for the first time: Gallimimus, Ankylosaurus and Pachycephalosaurus were playing other
    species' recordings sped up or slowed down.
  - A voice at all for the first time: the giant crocodile, Spinosaurus, Quetzalcoatlus and Plesiosaur.
  - Birds bursting out of the canopy (that slot was empty). No monkeys anywhere, old or new.


3. CREDITS
----------
About 32,000 ElevenLabs credits by my count (585 voice requests, 428 sound requests). If the account is
billed at the older, dearer sound rate it could be up to about 65,000. Either way far under the 200,000
limit. I could not read the real balance: the API key is not allowed to. Details in
local file: CREDITS.txt.


4. WHAT IS WEAK OR FAILED (be suspicious of these first)
--------------------------------------------------------
- "Unit trained" horn: FAILED. Three rounds all came back as a dull boom, worse than the one in the game.
  Not staged. The old one stays.
- Still muffled by the numbers after two extra tries: brachiosaur call, Quetzalcoatlus call, T-rex idle
  (now the right length, it used to play at half speed, but still mostly rumble), protoceratops call.
- Building selects: the generator made many of them very quietly. 10 takes had to be raised more than 20 dB
  and may hiss: Lodge (all 3), Hunting Lodge (2), Bone Forge (2), Campfire (1), War Tower (1), Palisade
  Wall (1). 15 of the 129 are under 0.3 s, which may be too brief to be a "signature". The Lodge, Great
  Hall, Necropolis, Hunting Lodge and Boar Pen are low thuds with no sparkle.
- Deposits are shorter than asked (0.2 to 0.6 s). Food took three tries to come out loud enough. Wood has
  little treble, so it may not feel "crisp".
- Two voices were replaced after the first try because they read every line at half speed: the Orc
  Berserker and the Death Rider. About 15 other slow lines were sped up by up to 30%, which can sound
  rushed.
- 9 voices are used in two different factions, because the account has 32 suitable voices for 41 units.
  The treatment is different each time, but two pairs are the same kind of unit: Callum is both raptor
  riders, Roger is both the Ballista and the Catapult crew. Swap these first if they sound alike.
- Two of the risen-animal sets (Risen Triceratops move, Risen Tyrant annoyed) measure very dull.
- The existing game audio has problems this pass did not touch: about 35 sounds are at or over full scale
  and a dozen are far too quiet (the button click was the quietest sound in the game; the new one is
  louder). Listed in AUDIT.md. That is a free level pass, but it changes the mix and needs ears.


5. WHAT I COULD NOT JUDGE
-------------------------
- Whether any voice suits its unit, or whether two voices sound too alike once treated.
- How the invented words were pronounced: "Raagh!", "Hyah!", "Thwack!", "Hhhh... yes?", "Glub... yes?".
- Whether a sound clip contains something it should not (a stray voice, music, a second sound).
- Whether the dinosaurs are believable, the deposits satisfying, or a building sound pleasant the 50th time.
- Whether Unity changes the loudness on import (the "Normalize" setting is on for every clip). Not checked,
  because Unity was not to be opened.


6. WHAT NEEDS CODE WIRING (nothing was changed; details in INSTALL.md)
----------------------------------------------------------------------
Works by just copying (same names as today): the deposit wood and food sounds, the interface remakes, the
14 dinosaur remakes, the canopy birds, and the extra worker lines.

Needs wiring (about 150 lines of code, no gameplay code):
- Per-unit voices: the game picks lines by "worker" or "soldier" only. It needs to pick by unit, and the
  171 new sound names need registering.
- Building select: today every building plays the same small rattle. One call needs to play the building's
  own sound instead.
- Iron and gold deposits: two new names. Also a decision: the chime added today on your own deposits now
  stacks on top of the new deposit sounds; I suggest removing it there.
- Map ping and chat sounds: two new names.
- Gallimimus, Ankylosaurus, Pachycephalosaurus: turn off the pitch shift that was disguising the borrowed
  recordings. Crocodile, Spinosaurus, Quetzalcoatlus, Plesiosaur: new names.

How lines are chosen today, and what I recommend (so it is enough without being too much):
- Today a unit speaks on every order if a third of a second has passed; one voice per group order; voices
  never overlap; a line is random but never the same one twice running.
- Recommended: at least 1.5 s between spoken replies; on rapid repeat orders stay silent half the time or
  use the short grunt the game already has; never repeat either of a unit's last two lines; at most 3
  deposit sounds at once; building select one at a time.


FILES
-----
This folder:  index.html, SUMMARY.txt, old (what plays today), new (staged clips), as small mp3 previews.
local file: AUDIT.md      what the game has now, with a loudness table of all 809 clips
local file: PLAN.md       the cast, every new line, every sound prompt
local file: INSTALL.md    where each file goes and the exact code places
local file: CREDITS.txt   the credit tally
local file: STAGED_FILES.csv   every staged clip with its measurements and flags
local file: staged       the clips, in the game's folder layout
local file: removed and held_back   rejected takes (nothing was deleted)

Your verdict sheets

Your verdict on round one (9 Nov)

Owner's verdict on the staged audio pass (2026-11-09, after listening on the PC)

Rule he gave: "anything i didnt comment on let it stay in. things i said are bad remove." Overall: "the rest of the sounds sounded good at first appearance", "ui items seem good for now".

Sounds

  • build complete: "sounded goofy so dont do those sounds" -> do NOT use the new build_complete takes (keep the game's existing one).
  • Interface, building selects, deposits: good, keep.

Dinosaurs (per take, as named on the listening page)

  • Allosaurus: "sounds were all bad" -> remove all, remake.
  • Ankylosaurus: "decent"; death take 1 and 2 "terrible" -> remove, remake; hurt takes fine.
  • Brachiosaurus: all good, keep.
  • Giant crocodile: "seem fine"; death take 1 and death take 2 bad -> remove, remake.
  • Gallimimus: good; death take 2 "a bit extreme but we can let it be" -> keep.
  • Pachycephalosaurus: death take 2 "really good"; keep all.
  • Parasaurolophus: calls good; alert take 2 bad -> remove; death take 2 bad -> remove.
  • Plesiosaur: unsure overall; hurt take 1, 2 and 3 "all bad dont use" -> remove, remake.
  • Quetzalcoatlus: "seems ok so far"; death take 1 bad, death take 2 bad -> remove, remake.
  • Spinosaurus: "take 2 was really good take 3 is bad" (said right after naming the spinosaur, so read as CALL take 2 good, CALL take 3 bad: check which clip family comes first on the page and apply it to that one); death take 1 bad, death take 2 bad; roar take 2 bad, roar take 3 bad -> remove the bad ones, remake.
  • Stegosaurus: call 1, 2, 3 good; death take 2 bad -> remove; hurt takes all good.
  • T-Rex: death take 1 bad and take 2 bad -> remove, remake; idle "great", takes 1, 2 and 3 all great.
  • Triceratops: calls good.

Voices - Orc

  • Grunt: "awesome dope voice. keep all the grunt ones."
  • Brute: "dope", good. Keep.
  • Orc Shaman: "trippy ... cool but hard to understand lets keep it for now."
  • Wolf Raider: "dope i like his voice actor and the lines are pretty good. i like all of them."
  • Catapult crew: "also great."
  • Gut Skiff fisher: good. War Raft: great. Keep.
  • Axe Thrower: "voice is kinda goofy" -> recast with a better voice, same lines unless the lines are the goofy part.
  • Orc Berserker: "voice actor sounds bad, not intimidating at all. we are gonna have to redo him also i want him to be a bit crazy like just funny crazy psycho funny silly crazy so his lines arent good dont do any of those." -> NEW voice AND NEW lines: unhinged, gleeful, funny-psycho; still dangerous.
  • Orc Warchief (the Orc hero): "decent i like it. keep for now." BUT: "raptor bone rider is dope we should use his voice for the orc hero it sounds like a hero. keep it for both the raptor and the hero for now but ya you have to remake the hero with that one." -> re-record the Warchief's lines with the Raptor Bone Rider's voice; the Raptor Bone Rider keeps that voice too for now.

Voices - Tribe

  • Bowman: "sounds terrible we need a new voice actor."
  • Tribe Shaman: fine. Raptor Rider: fine for now. Slinger Scout: fine. Ceratopsian Lancer: fine. Battering Ram crew: cool.
  • Heavy Guard: "ok for now. but i dont really like it so might be better to switch." -> recast.
  • Chieftain (the Tribe hero): "i dont like ... at all we gotta fix and change it. more heroic cool sounding needed." -> NEW voice, lines reviewed for heroism.

Voices - Undead

  • Skeleton Warrior: "terrible, need new voice actor."
  • "Net of the Drowned" fisher (the Undead fishing vessel crew): "terrible, needs new voice actor."

Everything not named above stays as staged.

Round two: needs your ear (171 clips)
WhoWhatWordsVoiceSecondsNote
Orc Berserkerselect 1Hehehe! Axes say hello!Edward2.23slow read (2.9 s), tightened to fit
Orc Berserkerselect 2Shh. Axes are whispering.Edward2.2slow read (2.64 s), tightened to fit
Orc Berserkerselect 3Finally! Who do I hit?Edward1.9
Orc Berserkerselect 4Hahahaha!Edward0.93
Orc Berserkermove 1Race you there, axes!Edward1.88
Orc Berserkermove 2Is there chopping there?Edward1.41
Orc Berserkermove 3Left axe says go!Edward1.51
Orc Berserkermove 4Going! Hehehe! Going!Edward2.23slow read (2.88 s), tightened to fit
Orc Berserkerattack 1Two halves! Hahaha!Edward1.85
Orc Berserkerattack 2Dibs on the big one!Edward1.56
Orc Berserkerattack 3Hit me again! It tickles!Edward2.26
Orc Berserkerattack 4Grrr... ahahaha!Edward2.21slow read (2.38 s), tightened to fit
Orc Berserkerannoyed 1I'm bored. Break something?Edward2.2
Orc Berserkerannoyed 2Keep poking. Axes like fingers.Edward2.2slow read (2.63 s), tightened to fit
Orc Warchief (hero)select 1Warchief speaks.Callum1.35
Orc Warchief (hero)select 2The clans obey me.Callum1.67
Orc Warchief (hero)select 3My maul thirsts.Callum1.55
Orc Warchief (hero)select 4Speak, and be quick.Callum1.48
Orc Warchief (hero)move 1The warband follows me.Callum1.47
Orc Warchief (hero)move 2I lead from the front.Callum1.28
Orc Warchief (hero)move 3Clear a path.Callum0.99
Orc Warchief (hero)move 4My banner moves.Callum1.16
Orc Warchief (hero)move 5Forward.Callum0.51
Orc Warchief (hero)move 6Keep up, or stay behind.Callum1.78
Orc Warchief (hero)attack 1Clans! To war!Callum1.5
Orc Warchief (hero)attack 2Tusk and iron!Callum1.36
Orc Warchief (hero)attack 3Leave none standing!Callum1.72
Orc Warchief (hero)attack 4Their chief is mine!Callum1.58
Orc Warchief (hero)attack 5Crush!Callum0.62
Orc Warchief (hero)attack 6Stomp them into the mud!Callum1.5
Orc Warchief (hero)annoyed 1I have killed for less.Callum1.63
Orc Warchief (hero)annoyed 2Poke a peon. Not me.Callum2
Orc Warchief (hero)annoyed 3You tire your warchief.Callum1.58
Axe Throwerselect 1Axes sharp. All of them.Jerry (Gruff Commander)1.72
Axe Throwerselect 2Me see far.Jerry (Gruff Commander)0.97
Axe Throwerselect 3Got spare axe.Jerry (Gruff Commander)1.09
Axe Throwerselect 4Who gets axe?Jerry (Gruff Commander)0.95
Axe Throwermove 1Running. Not tired.Jerry (Gruff Commander)1.52
Axe Throwermove 2Me scout ahead.Jerry (Gruff Commander)0.98
Axe Throwermove 3Quick legs. Go.Jerry (Gruff Commander)1.27
Axe Throwermove 4Moving. Quiet.Jerry (Gruff Commander)1.22
Axe Throwerattack 1Axe in face!Jerry (Gruff Commander)1.03
Axe Throwerattack 2Catch, little thing!Jerry (Gruff Commander)1.13
Axe Throwerattack 3Throw! Throw again!Jerry (Gruff Commander)1.45
Axe Throwerattack 4Spin and split!Jerry (Gruff Commander)0.95
Axe Throwerannoyed 1Hold still. Me practise.Jerry (Gruff Commander)1.73
Axe Throwerannoyed 2Next axe goes at you.Jerry (Gruff Commander)1.39
Chieftain (hero)select 1I am with you.Adam (Dark and Tough)0.81
Chieftain (hero)select 2The tribe stands with me.Adam (Dark and Tough)1.36
Chieftain (hero)select 3Speak. The fire is lit.Adam (Dark and Tough)1.48
Chieftain (hero)select 4My spear leads.Adam (Dark and Tough)1.04
Chieftain (hero)move 1Walk with me.Adam (Dark and Tough)0.79
Chieftain (hero)move 2The tribe moves.Adam (Dark and Tough)0.95
Chieftain (hero)move 3I walk first.Adam (Dark and Tough)0.93
Chieftain (hero)move 4Where I go, we hold.Adam (Dark and Tough)1.23
Chieftain (hero)move 5March.Adam (Dark and Tough)0.5
Chieftain (hero)move 6Stay close. I lead.Adam (Dark and Tough)1.73
Chieftain (hero)attack 1Tribe! With me!Adam (Dark and Tough)0.96
Chieftain (hero)attack 2Let them hear our drums!Adam (Dark and Tough)1.34
Chieftain (hero)attack 3No beast takes our land!Adam (Dark and Tough)1.41
Chieftain (hero)attack 4Spears high!Adam (Dark and Tough)0.86
Chieftain (hero)attack 5Stand with me, and win!Adam (Dark and Tough)1.24
Chieftain (hero)attack 6Drive them out!Adam (Dark and Tough)0.7
Chieftain (hero)annoyed 1The elders are watching you.Adam (Dark and Tough)1.27
Chieftain (hero)annoyed 2A chief has patience. Some.Adam (Dark and Tough)1.83
Chieftain (hero)annoyed 3Save it for the enemy.Adam (Dark and Tough)1.05
Bowmanselect 1String's dry.Martin Li1.01
Bowmanselect 2Eyes on the treeline.Martin Li1.21
Bowmanselect 3Every arrow counts.Martin Li1.17
Bowmanselect 4Bow ready.Martin Li0.74
Bowmanmove 1Finding high ground.Martin Li1.13
Bowmanmove 2Soft and steady.Martin Li1.13
Bowmanmove 3I'll watch from there.Martin Li0.98
Bowmanmove 4Moving up.Martin Li0.62
Bowmanattack 1Nock and loose!Martin Li0.9
Bowmanattack 2Aim for the eye!Martin Li1.03
Bowmanattack 3Feather them!Martin Li0.89
Bowmanattack 4Loose!Martin Li0.56
Bowmanannoyed 1You're spoiling my aim.Martin Li1.53
Bowmanannoyed 2I can hit you from here.Martin Li1.32
Heavy Guardselect 1Shield is up.Rex Thunder1.12
Heavy Guardselect 2Nothing gets past.Rex Thunder1.46
Heavy Guardselect 3Standing firm.Rex Thunder1.19
Heavy Guardselect 4Guard.Rex Thunder0.69
Heavy Guardmove 1Slow, but sure.Rex Thunder1.83
Heavy Guardmove 2The wall walks.Rex Thunder1.55
Heavy Guardmove 3Behind me.Rex Thunder1.24
Heavy Guardmove 4Trudging.Rex Thunder0.93
Heavy Guardattack 1Brace and smash!Rex Thunder1.53
Heavy Guardattack 2Shields, push!Rex Thunder1.71
Heavy Guardattack 3Break on me!Rex Thunder1.03
Heavy Guardattack 4Mace down!Rex Thunder1.22
Heavy Guardannoyed 1Even my shield is bored.Rex Thunder1.98
Heavy Guardannoyed 2I guard. I do not giggle.Rex Thunder2.3
Skeleton Warriorselect 1Summoned. Standing.Jerry (Gruff Commander)1.3
Skeleton Warriorselect 2Shield. Sword. Silence.Jerry (Gruff Commander)2.14
Skeleton Warriorselect 3Brief life. Use it.Jerry (Gruff Commander)1.58
Skeleton Warriorselect 4Risen.Jerry (Gruff Commander)0.6
Skeleton Warriormove 1Clattering on.Jerry (Gruff Commander)0.98
Skeleton Warriormove 2While the spell lasts.Jerry (Gruff Commander)1.49
Skeleton Warriormove 3Bones obey.Jerry (Gruff Commander)1
Skeleton Warriormove 4Step. Step.Jerry (Gruff Commander)0.82
Skeleton Warriorattack 1Strike before dust!Jerry (Gruff Commander)1.23
Skeleton Warriorattack 2Cut the living!Jerry (Gruff Commander)0.89
Skeleton Warriorattack 3No fear. No flesh.Jerry (Gruff Commander)1.82
Skeleton Warriorattack 4Slash!Jerry (Gruff Commander)0.76
Skeleton Warriorannoyed 1I crumble soon. Hurry.Jerry (Gruff Commander)1.55
Skeleton Warriorannoyed 2You waste my little time.Jerry (Gruff Commander)1.49
Net of the Drowned (fisher)select 1The water kept me.Silent Systemus1.86
Net of the Drowned (fisher)select 2Net is heavy.Silent Systemus1.83
Net of the Drowned (fisher)select 3Still dripping.Silent Systemus1.42
Net of the Drowned (fisher)select 4Glub... yes?Silent Systemus2.07
Net of the Drowned (fisher)move 1Rowing the black water.Silent Systemus2.1
Net of the Drowned (fisher)move 2The tide pulls.Silent Systemus1.92
Net of the Drowned (fisher)move 3Out past the reeds.Silent Systemus1.89
Net of the Drowned (fisher)move 4Adrift.Silent Systemus1.23
Net of the Drowned (fisher)fishing 1Drag the depths.Silent Systemus1.71
Net of the Drowned (fisher)fishing 2Fish... or worse.Silent Systemus2.21slow read (2.78 s), tightened to fit
Net of the Drowned (fisher)fishing 3The net remembers.Silent Systemus2.21slow read (2.5 s), tightened to fit
Net of the Drowned (fisher)fishing 4Haul.Silent Systemus0.74
Net of the Drowned (fisher)annoyed 1Join me below.Silent Systemus1.82
Net of the Drowned (fisher)annoyed 2I drowned once. Your turn.Silent Systemus2.53slow read (3.25 s), tightened to fit
Allosauruscall take 11.81
Allosauruscall take 22.06
Allosauruscall take 31.84
Ankylosaurusdeath take 11.93
Ankylosaurusdeath take 22.05
Giant crocodiledeath take 12.56
Giant crocodiledeath take 22.15
Parasaurolophusalert take 21.06
Parasaurolophusdeath take 22.33
Plesiosaurhurt take 10.71
Plesiosaurhurt take 20.58
Plesiosaurhurt take 30.92
Quetzalcoatlusdeath take 11.66thin for its size (centre 1487 Hz)
Quetzalcoatlusdeath take 21.61
Spinosauruscall take 33no low end for a giant; thin for its size (centre 665 Hz)
Spinosaurusdeath take 12.68
Spinosaurusdeath take 22.64
Spinosaurusroar take 21.97
Spinosaurusroar take 32.39
Stegosaurusdeath take 22.21
T-Rexdeath take 13.33
T-Rexdeath take 23.36
bolt earthvariant 10.7
bolt earthvariant 20.61
bolt earthvariant 30.54
debris earthvariant 11.49nearly silent source; mostly high-frequency patter by the numbers (may sound like hiss or rain)
debris earthvariant 21.5mostly high-frequency patter by the numbers (may sound like hiss or rain)
debris earthvariant 31.57mostly high-frequency patter by the numbers (may sound like hiss or rain)
debris woodvariant 11.2
debris woodvariant 21.27
debris woodvariant 31.2
payload splatvariant 11.36
payload splatvariant 21.33
payload splatvariant 30.51much shorter than asked (1.4 s); short (0.51 s, asked at least 1)
stone bonevariant 11.08
stone bonevariant 20.98
stone bonevariant 30.92
stone groundvariant 11.19
stone groundvariant 21.04
stone groundvariant 31.23
stone masonryvariant 11.12
stone masonryvariant 21.26
stone masonryvariant 31.12
stone woodvariant 11.08
stone woodvariant 21.1
stone woodvariant 31
water plungevariant 11.51
water plungevariant 21.75
water plungevariant 31.56
Approved and installed (748 clips you have heard)
ClipSoundSecondsNote
amb_birds_flush_01.wavamb_birds_flush1.84
amb_birds_flush_02.wavamb_birds_flush1.7
amb_birds_flush_03.wavamb_birds_flush1.55
anky_call_01.wavanky_call1.74
anky_call_02.wavanky_call1.78
anky_call_03.wavanky_call1.55
anky_hurt_01.wavanky_hurt0.55much shorter than asked (1.2 s)
anky_hurt_02.wavanky_hurt0.78
anky_hurt_03.wavanky_hurt0.86
brachio_call_01.wavbrachio_call3.02
brachio_call_02.wavbrachio_call3.6
brachio_call_03.wavbrachio_call3.33
brachio_hurt_01.wavbrachio_hurt1.37
brachio_hurt_02.wavbrachio_hurt1.42
brachio_hurt_03.wavbrachio_hurt1.54
bsel_beast_pen_01.wavbsel_beast_pen0.26much shorter than asked (0.7 s)
bsel_beast_pen_02.wavbsel_beast_pen0.23much shorter than asked (0.7 s)
bsel_beast_pen_03.wavbsel_beast_pen0.27much shorter than asked (0.7 s)
bsel_beastiary_01.wavbsel_beastiary0.5
bsel_beastiary_02.wavbsel_beastiary0.45
bsel_beastiary_03.wavbsel_beastiary0.68
bsel_boar_pen_01.wavbsel_boar_pen0.31much shorter than asked (0.7 s)
bsel_boar_pen_02.wavbsel_boar_pen0.4
bsel_boar_pen_03.wavbsel_boar_pen0.34much shorter than asked (0.7 s)
bsel_bone_forge_01.wavbsel_bone_forge0.6
bsel_bone_forge_02.wavbsel_bone_forge0.68source take was nearly silent (raised 20 dB or more)
bsel_bone_forge_03.wavbsel_bone_forge0.68source take was nearly silent (raised 20 dB or more)
bsel_bone_gate_01.wavbsel_bone_gate0.38
bsel_bone_gate_02.wavbsel_bone_gate0.54
bsel_bone_gate_03.wavbsel_bone_gate0.33much shorter than asked (0.7 s)
bsel_bone_wall_01.wavbsel_bone_wall0.29much shorter than asked (0.6 s)
bsel_bone_wall_02.wavbsel_bone_wall0.5
bsel_bone_wall_03.wavbsel_bone_wall0.53
bsel_bone_wharf_01.wavbsel_bone_wharf0.45
bsel_bone_wharf_02.wavbsel_bone_wharf0.44
bsel_bone_wharf_03.wavbsel_bone_wharf0.51
bsel_bone_yard_01.wavbsel_bone_yard0.68
bsel_bone_yard_02.wavbsel_bone_yard0.53
bsel_bone_yard_03.wavbsel_bone_yard0.64
bsel_campfire_01.wavbsel_campfire0.68source take was nearly silent (raised 20 dB or more)
bsel_campfire_02.wavbsel_campfire0.36
bsel_campfire_03.wavbsel_campfire0.31much shorter than asked (0.7 s)
bsel_crypt_01.wavbsel_crypt0.62
bsel_crypt_02.wavbsel_crypt0.5
bsel_crypt_03.wavbsel_crypt0.67
bsel_egg_coop_01.wavbsel_egg_coop0.51
bsel_egg_coop_02.wavbsel_egg_coop0.63
bsel_egg_coop_03.wavbsel_egg_coop0.53
bsel_fishing_pier_01.wavbsel_fishing_pier0.28much shorter than asked (0.7 s)
bsel_fishing_pier_02.wavbsel_fishing_pier0.49raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_fishing_pier_03.wavbsel_fishing_pier0.44raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_flesh_vat_01.wavbsel_flesh_vat0.42
bsel_flesh_vat_02.wavbsel_flesh_vat0.68
bsel_flesh_vat_03.wavbsel_flesh_vat0.57
bsel_gathering_camp_01.wavbsel_gathering_camp0.38
bsel_gathering_camp_02.wavbsel_gathering_camp0.39
bsel_gathering_camp_03.wavbsel_gathering_camp0.34much shorter than asked (0.7 s)
bsel_graveyard_01.wavbsel_graveyard0.4
bsel_graveyard_02.wavbsel_graveyard0.52
bsel_graveyard_03.wavbsel_graveyard0.58
bsel_great_hall_01.wavbsel_great_hall0.64raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_great_hall_02.wavbsel_great_hall0.68
bsel_great_hall_03.wavbsel_great_hall0.57
bsel_headhunter_den_01.wavbsel_headhunter_den0.26much shorter than asked (0.7 s)
bsel_headhunter_den_02.wavbsel_headhunter_den0.25much shorter than asked (0.7 s)
bsel_headhunter_den_03.wavbsel_headhunter_den0.3much shorter than asked (0.7 s)
bsel_hunting_lodge_01.wavbsel_hunting_lodge0.53source take was nearly silent (raised 20 dB or more)
bsel_hunting_lodge_02.wavbsel_hunting_lodge0.5source take was nearly silent (raised 20 dB or more)
bsel_hunting_lodge_03.wavbsel_hunting_lodge0.64
bsel_hut_01.wavbsel_hut0.32much shorter than asked (0.7 s)
bsel_hut_02.wavbsel_hut0.2much shorter than asked (0.7 s)
bsel_hut_03.wavbsel_hut0.36
bsel_lodge_01.wavbsel_lodge0.68source take was nearly silent (raised 20 dB or more)
bsel_lodge_02.wavbsel_lodge0.62source take was nearly silent (raised 20 dB or more)
bsel_lodge_03.wavbsel_lodge0.68source take was nearly silent (raised 20 dB or more)
bsel_necropolis_01.wavbsel_necropolis0.79
bsel_necropolis_02.wavbsel_necropolis0.78
bsel_necropolis_03.wavbsel_necropolis0.8
bsel_necrotic_forge_01.wavbsel_necrotic_forge0.48raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_necrotic_forge_02.wavbsel_necrotic_forge0.67raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_necrotic_forge_03.wavbsel_necrotic_forge0.65
bsel_orc_burrow_01.wavbsel_orc_burrow0.55
bsel_orc_burrow_02.wavbsel_orc_burrow0.56
bsel_orc_burrow_03.wavbsel_orc_burrow0.48
bsel_orc_fire_pit_01.wavbsel_orc_fire_pit0.37
bsel_orc_fire_pit_02.wavbsel_orc_fire_pit0.36
bsel_orc_fire_pit_03.wavbsel_orc_fire_pit0.41
bsel_orc_war_tower_01.wavbsel_orc_war_tower0.44
bsel_orc_war_tower_02.wavbsel_orc_war_tower0.58source take was nearly silent (raised 20 dB or more)
bsel_orc_war_tower_03.wavbsel_orc_war_tower0.66raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_orc_watch_tower_01.wavbsel_orc_watch_tower0.46
bsel_orc_watch_tower_02.wavbsel_orc_watch_tower0.3much shorter than asked (0.7 s)
bsel_orc_watch_tower_03.wavbsel_orc_watch_tower0.68
bsel_palisade_gate_01.wavbsel_palisade_gate0.52
bsel_palisade_gate_02.wavbsel_palisade_gate0.38
bsel_palisade_gate_03.wavbsel_palisade_gate0.45
bsel_palisade_wall_01.wavbsel_palisade_wall0.33
bsel_palisade_wall_02.wavbsel_palisade_wall0.59source take was nearly silent (raised 20 dB or more)
bsel_palisade_wall_03.wavbsel_palisade_wall0.2much shorter than asked (0.6 s)
bsel_raft_yard_01.wavbsel_raft_yard0.46
bsel_raft_yard_02.wavbsel_raft_yard0.5
bsel_raft_yard_03.wavbsel_raft_yard0.5
bsel_scrap_yard_01.wavbsel_scrap_yard0.61raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_scrap_yard_02.wavbsel_scrap_yard0.62
bsel_scrap_yard_03.wavbsel_scrap_yard0.68raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_shaman_hut_01.wavbsel_shaman_hut0.39
bsel_shaman_hut_02.wavbsel_shaman_hut0.4
bsel_shaman_hut_03.wavbsel_shaman_hut0.53
bsel_siege_workshop_01.wavbsel_siege_workshop0.53
bsel_siege_workshop_02.wavbsel_siege_workshop0.38
bsel_siege_workshop_03.wavbsel_siege_workshop0.34much shorter than asked (0.7 s)
bsel_slaughterhouse_01.wavbsel_slaughterhouse0.27much shorter than asked (0.7 s)
bsel_slaughterhouse_02.wavbsel_slaughterhouse0.26much shorter than asked (0.7 s)
bsel_slaughterhouse_03.wavbsel_slaughterhouse0.4
bsel_spiked_barricade_01.wavbsel_spiked_barricade0.27much shorter than asked (0.6 s)
bsel_spiked_barricade_02.wavbsel_spiked_barricade0.43
bsel_spiked_barricade_03.wavbsel_spiked_barricade0.27much shorter than asked (0.6 s)
bsel_spiked_gate_01.wavbsel_spiked_gate0.5
bsel_spiked_gate_02.wavbsel_spiked_gate0.55
bsel_spiked_gate_03.wavbsel_spiked_gate0.42
bsel_spirit_lodge_01.wavbsel_spirit_lodge0.65
bsel_spirit_lodge_02.wavbsel_spirit_lodge0.62
bsel_spirit_lodge_03.wavbsel_spirit_lodge0.56raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_spirit_tower_01.wavbsel_spirit_tower0.66
bsel_spirit_tower_02.wavbsel_spirit_tower0.66
bsel_spirit_tower_03.wavbsel_spirit_tower0.64
bsel_temple_of_the_damned_01.wavbsel_temple_of_the_damned0.8
bsel_temple_of_the_damned_02.wavbsel_temple_of_the_damned0.78
bsel_temple_of_the_damned_03.wavbsel_temple_of_the_damned0.8
bsel_war_camp_01.wavbsel_war_camp0.37
bsel_war_camp_02.wavbsel_war_camp0.27much shorter than asked (0.7 s)
bsel_war_camp_03.wavbsel_war_camp0.59raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_war_hut_01.wavbsel_war_hut0.26much shorter than asked (0.7 s)
bsel_war_hut_02.wavbsel_war_hut0.37
bsel_war_hut_03.wavbsel_war_hut0.39
bsel_war_mill_01.wavbsel_war_mill0.51raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_war_mill_02.wavbsel_war_mill0.48
bsel_war_mill_03.wavbsel_war_mill0.44
bsel_watchtower_01.wavbsel_watchtower0.6
bsel_watchtower_02.wavbsel_watchtower0.66
bsel_watchtower_03.wavbsel_watchtower0.62
bsel_ziggurat_01.wavbsel_ziggurat0.67
bsel_ziggurat_02.wavbsel_ziggurat0.67
bsel_ziggurat_03.wavbsel_ziggurat0.68
build_place_01.wavbuild_place0.46much shorter than asked (1 s)
build_place_02.wavbuild_place0.45much shorter than asked (1 s)
build_place_03.wavbuild_place0.41much shorter than asked (1 s)
croc_bellow_01.wavcroc_bellow1.82
croc_bellow_02.wavcroc_bellow1.19much shorter than asked (2.4 s)
croc_bellow_03.wavcroc_bellow1.8
croc_hurt_01.wavcroc_hurt0.63
croc_hurt_02.wavcroc_hurt1
croc_hurt_03.wavcroc_hurt0.97
deposit_food_01.wavdeposit_food0.4
deposit_food_02.wavdeposit_food0.42raised more than 14 dB (source take was very quiet: noise floor comes up with it)
deposit_food_03.wavdeposit_food0.44raised more than 14 dB (source take was very quiet: noise floor comes up with it)
deposit_gold_01.wavdeposit_gold0.64
deposit_gold_02.wavdeposit_gold0.56
deposit_gold_03.wavdeposit_gold0.44
deposit_iron_01.wavdeposit_iron0.39much shorter than asked (0.8 s)
deposit_iron_02.wavdeposit_iron0.44
deposit_iron_03.wavdeposit_iron0.41
deposit_wood_01.wavdeposit_wood0.37much shorter than asked (0.8 s)
deposit_wood_02.wavdeposit_wood0.22much shorter than asked (0.8 s)
deposit_wood_03.wavdeposit_wood0.48
galli_alarm_01.wavgalli_alarm1.2
galli_alarm_02.wavgalli_alarm1.2
galli_alarm_03.wavgalli_alarm1.2
galli_call_01.wavgalli_call0.56much shorter than asked (1.2 s)
galli_call_02.wavgalli_call1.02
galli_call_03.wavgalli_call0.92
galli_death_01.wavgalli_death1.52
galli_death_02.wavgalli_death1.36
galli_hurt_01.wavgalli_hurt0.8
galli_hurt_02.wavgalli_hurt0.73
galli_hurt_03.wavgalli_hurt0.73
pachy_call_01.wavpachy_call1.31
pachy_call_02.wavpachy_call1.18
pachy_call_03.wavpachy_call1.05
pachy_death_01.wavpachy_death1.74
pachy_death_02.wavpachy_death1.92
pachy_hurt_01.wavpachy_hurt1
pachy_hurt_02.wavpachy_hurt0.43much shorter than asked (1 s)
pachy_hurt_03.wavpachy_hurt0.35much shorter than asked (1 s)
parasaur_alert_01.wavparasaur_alert0.97this id also has 1 take(s) remade in round two that are not approved yet
parasaur_alert_03.wavparasaur_alert1.2this id also has 1 take(s) remade in round two that are not approved yet
parasaur_call_v2_01.wavparasaur_call_v22.82
parasaur_call_v2_02.wavparasaur_call_v23.32
parasaur_call_v2_03.wavparasaur_call_v22.19
parasaur_death_01.wavparasaur_death2.09this id also has 1 take(s) remade in round two that are not approved yet
parasaur_pain_01.wavparasaur_pain1.25
parasaur_pain_02.wavparasaur_pain1.36
plesio_call_01.wavplesio_call2.15
plesio_call_02.wavplesio_call2.23
plesio_call_03.wavplesio_call2.32
plesio_death_01.wavplesio_death2.42
plesio_death_02.wavplesio_death2.21
proto_call_v2_01.wavproto_call_v20.58
proto_call_v2_02.wavproto_call_v20.86
proto_call_v2_03.wavproto_call_v20.45
quetz_call_01.wavquetz_call1.35
quetz_call_02.wavquetz_call1.76
quetz_call_03.wavquetz_call1.76
quetz_hurt_01.wavquetz_hurt0.58
quetz_hurt_02.wavquetz_hurt0.59
quetz_hurt_03.wavquetz_hurt0.55
rally_set_01.wavrally_set0.25much shorter than asked (0.6 s)
rally_set_02.wavrally_set0.16under 0.2 s; much shorter than asked (0.6 s)
rally_set_03.wavrally_set0.17under 0.2 s; much shorter than asked (0.6 s)
research_complete_01.wavresearch_complete1.62
research_complete_02.wavresearch_complete1.53
spino_call_01.wavspino_call2.79this id also has 1 take(s) remade in round two that are not approved yet
spino_call_02.wavspino_call1.98this id also has 1 take(s) remade in round two that are not approved yet
spino_hurt_01.wavspino_hurt0.84
spino_hurt_02.wavspino_hurt1.17
spino_hurt_03.wavspino_hurt0.85
spino_roar_01.wavspino_roar2.15this id also has 2 take(s) remade in round two that are not approved yet
stego_call_01.wavstego_call2.16
stego_call_02.wavstego_call2.2
stego_call_03.wavstego_call2
stego_death_01.wavstego_death2.25this id also has 1 take(s) remade in round two that are not approved yet
stego_hurt_01.wavstego_hurt0.9
stego_hurt_02.wavstego_hurt1.04
stego_hurt_03.wavstego_hurt1.02
trex_idle_01.wavtrex_idle3.2
trex_idle_02.wavtrex_idle3.15
trex_idle_03.wavtrex_idle3.06
trike_call_v2_01.wavtrike_call_v22.22
trike_call_v2_02.wavtrike_call_v22.11
trike_call_v2_03.wavtrike_call_v22.25
ui_chat_01.wavui_chat0.21much shorter than asked (0.5 s)
ui_chat_02.wavui_chat0.29
ui_click_01.wavui_click0.2much shorter than asked (0.5 s)
ui_click_02.wavui_click0.18under 0.2 s; much shorter than asked (0.5 s)
ui_click_03.wavui_click0.15under 0.2 s; much shorter than asked (0.5 s)
ui_error_01.wavui_error0.23much shorter than asked (0.5 s)
ui_error_02.wavui_error0.29
ui_notify_01.wavui_notify0.69
ui_notify_02.wavui_notify0.78
ui_ping_01.wavui_ping0.55
ui_ping_02.wavui_ping0.44
ui_research_01.wavui_research0.77
ui_research_02.wavui_research0.88
vo_orc_brute_annoyed_01.wavvo_orc_brute_annoyed1.75
vo_orc_brute_annoyed_02.wavvo_orc_brute_annoyed1.12
vo_orc_brute_attack_01.wavvo_orc_brute_attack1.1
vo_orc_brute_attack_02.wavvo_orc_brute_attack1.13
vo_orc_brute_attack_03.wavvo_orc_brute_attack0.99
vo_orc_brute_attack_04.wavvo_orc_brute_attack0.53
vo_orc_brute_order_01.wavvo_orc_brute_order1.37
vo_orc_brute_order_02.wavvo_orc_brute_order0.96
vo_orc_brute_order_03.wavvo_orc_brute_order1.54
vo_orc_brute_order_04.wavvo_orc_brute_order1.28
vo_orc_brute_select_01.wavvo_orc_brute_select0.84
vo_orc_brute_select_02.wavvo_orc_brute_select1.47
vo_orc_brute_select_03.wavvo_orc_brute_select1.12
vo_orc_brute_select_04.wavvo_orc_brute_select0.37
vo_orc_catapult_annoyed_01.wavvo_orc_catapult_annoyed1.14
vo_orc_catapult_annoyed_02.wavvo_orc_catapult_annoyed1.25
vo_orc_catapult_attack_01.wavvo_orc_catapult_attack0.91
vo_orc_catapult_attack_02.wavvo_orc_catapult_attack1.2
vo_orc_catapult_attack_03.wavvo_orc_catapult_attack1.45
vo_orc_catapult_attack_04.wavvo_orc_catapult_attack1.02
vo_orc_catapult_order_01.wavvo_orc_catapult_order0.98
vo_orc_catapult_order_02.wavvo_orc_catapult_order1.59
vo_orc_catapult_order_03.wavvo_orc_catapult_order1.26
vo_orc_catapult_order_04.wavvo_orc_catapult_order1.26
vo_orc_catapult_select_01.wavvo_orc_catapult_select0.86
vo_orc_catapult_select_02.wavvo_orc_catapult_select0.98
vo_orc_catapult_select_03.wavvo_orc_catapult_select1.05
vo_orc_catapult_select_04.wavvo_orc_catapult_select0.91
vo_orc_grunt_annoyed_01.wavvo_orc_grunt_annoyed2.08
vo_orc_grunt_annoyed_02.wavvo_orc_grunt_annoyed2.16
vo_orc_grunt_attack_01.wavvo_orc_grunt_attack1.53
vo_orc_grunt_attack_02.wavvo_orc_grunt_attack1.45
vo_orc_grunt_attack_03.wavvo_orc_grunt_attack1.62
vo_orc_grunt_attack_04.wavvo_orc_grunt_attack0.74
vo_orc_grunt_order_01.wavvo_orc_grunt_order1.57
vo_orc_grunt_order_02.wavvo_orc_grunt_order1.58
vo_orc_grunt_order_03.wavvo_orc_grunt_order1.97
vo_orc_grunt_order_04.wavvo_orc_grunt_order0.68
vo_orc_grunt_select_01.wavvo_orc_grunt_select1.42
vo_orc_grunt_select_02.wavvo_orc_grunt_select1.93
vo_orc_grunt_select_03.wavvo_orc_grunt_select1.53
vo_orc_grunt_select_04.wavvo_orc_grunt_select0.77
vo_orc_gut_skiff_annoyed_01.wavvo_orc_gut_skiff_annoyed1.17
vo_orc_gut_skiff_annoyed_02.wavvo_orc_gut_skiff_annoyed1.43
vo_orc_gut_skiff_gather_food_01.wavvo_orc_gut_skiff_gather_food1.43
vo_orc_gut_skiff_gather_food_02.wavvo_orc_gut_skiff_gather_food0.9
vo_orc_gut_skiff_gather_food_03.wavvo_orc_gut_skiff_gather_food1.2
vo_orc_gut_skiff_gather_food_04.wavvo_orc_gut_skiff_gather_food0.69
vo_orc_gut_skiff_order_01.wavvo_orc_gut_skiff_order0.86
vo_orc_gut_skiff_order_02.wavvo_orc_gut_skiff_order1.03
vo_orc_gut_skiff_order_03.wavvo_orc_gut_skiff_order1.75
vo_orc_gut_skiff_order_04.wavvo_orc_gut_skiff_order0.83
vo_orc_gut_skiff_select_01.wavvo_orc_gut_skiff_select1.43
vo_orc_gut_skiff_select_02.wavvo_orc_gut_skiff_select0.89
vo_orc_gut_skiff_select_03.wavvo_orc_gut_skiff_select1.04
vo_orc_gut_skiff_select_04.wavvo_orc_gut_skiff_select0.99
vo_orc_orc_shaman_annoyed_01.wavvo_orc_orc_shaman_annoyed2.2
vo_orc_orc_shaman_annoyed_02.wavvo_orc_orc_shaman_annoyed2.1
vo_orc_orc_shaman_attack_01.wavvo_orc_orc_shaman_attack1.98
vo_orc_orc_shaman_attack_02.wavvo_orc_orc_shaman_attack2.21
vo_orc_orc_shaman_attack_03.wavvo_orc_orc_shaman_attack1.76
vo_orc_orc_shaman_attack_04.wavvo_orc_orc_shaman_attack0.71
vo_orc_orc_shaman_order_01.wavvo_orc_orc_shaman_order2.07
vo_orc_orc_shaman_order_02.wavvo_orc_orc_shaman_order1.81
vo_orc_orc_shaman_order_03.wavvo_orc_orc_shaman_order2.23
vo_orc_orc_shaman_order_04.wavvo_orc_orc_shaman_order1.2
vo_orc_orc_shaman_select_01.wavvo_orc_orc_shaman_select1.82
vo_orc_orc_shaman_select_02.wavvo_orc_orc_shaman_select2.24
vo_orc_orc_shaman_select_03.wavvo_orc_orc_shaman_select1.11
vo_orc_orc_shaman_select_04.wavvo_orc_orc_shaman_select1.95
vo_orc_raptor_bone_rider_annoyed_01.wavvo_orc_raptor_bone_rider_annoyed2.27
vo_orc_raptor_bone_rider_annoyed_02.wavvo_orc_raptor_bone_rider_annoyed1.49
vo_orc_raptor_bone_rider_attack_01.wavvo_orc_raptor_bone_rider_attack1.32
vo_orc_raptor_bone_rider_attack_02.wavvo_orc_raptor_bone_rider_attack1.25
vo_orc_raptor_bone_rider_attack_03.wavvo_orc_raptor_bone_rider_attack1.6
vo_orc_raptor_bone_rider_attack_04.wavvo_orc_raptor_bone_rider_attack0.69
vo_orc_raptor_bone_rider_order_01.wavvo_orc_raptor_bone_rider_order1.15
vo_orc_raptor_bone_rider_order_02.wavvo_orc_raptor_bone_rider_order0.99
vo_orc_raptor_bone_rider_order_03.wavvo_orc_raptor_bone_rider_order1.23
vo_orc_raptor_bone_rider_order_04.wavvo_orc_raptor_bone_rider_order0.72
vo_orc_raptor_bone_rider_select_01.wavvo_orc_raptor_bone_rider_select1.57
vo_orc_raptor_bone_rider_select_02.wavvo_orc_raptor_bone_rider_select1.59
vo_orc_raptor_bone_rider_select_03.wavvo_orc_raptor_bone_rider_select1.35
vo_orc_raptor_bone_rider_select_04.wavvo_orc_raptor_bone_rider_select0.6
vo_orc_war_raft_annoyed_01.wavvo_orc_war_raft_annoyed1.51
vo_orc_war_raft_annoyed_02.wavvo_orc_war_raft_annoyed1.3
vo_orc_war_raft_order_01.wavvo_orc_war_raft_order0.89
vo_orc_war_raft_order_02.wavvo_orc_war_raft_order1.54
vo_orc_war_raft_order_03.wavvo_orc_war_raft_order1.3
vo_orc_war_raft_order_04.wavvo_orc_war_raft_order1.04
vo_orc_war_raft_order_05.wavvo_orc_war_raft_order1.03
vo_orc_war_raft_order_06.wavvo_orc_war_raft_order1.48
vo_orc_war_raft_select_01.wavvo_orc_war_raft_select1.06
vo_orc_war_raft_select_02.wavvo_orc_war_raft_select1.32
vo_orc_war_raft_select_03.wavvo_orc_war_raft_select1.04
vo_orc_war_raft_select_04.wavvo_orc_war_raft_select0.93
vo_orc_wolf_raider_annoyed_01.wavvo_orc_wolf_raider_annoyed1.56
vo_orc_wolf_raider_annoyed_02.wavvo_orc_wolf_raider_annoyed2.26
vo_orc_wolf_raider_attack_01.wavvo_orc_wolf_raider_attack1.52
vo_orc_wolf_raider_attack_02.wavvo_orc_wolf_raider_attack1.46
vo_orc_wolf_raider_attack_03.wavvo_orc_wolf_raider_attack1.71
vo_orc_wolf_raider_attack_04.wavvo_orc_wolf_raider_attack0.66
vo_orc_wolf_raider_order_01.wavvo_orc_wolf_raider_order1.89
vo_orc_wolf_raider_order_02.wavvo_orc_wolf_raider_order1.27
vo_orc_wolf_raider_order_03.wavvo_orc_wolf_raider_order1.88
vo_orc_wolf_raider_order_04.wavvo_orc_wolf_raider_order0.35
vo_orc_wolf_raider_select_01.wavvo_orc_wolf_raider_select1.27
vo_orc_wolf_raider_select_02.wavvo_orc_wolf_raider_select1.62
vo_orc_wolf_raider_select_03.wavvo_orc_wolf_raider_select1.47
vo_orc_wolf_raider_select_04.wavvo_orc_wolf_raider_select0.91
vo_orc_worker_attack_01.wavvo_orc_worker_attack1.27
vo_orc_worker_attack_02.wavvo_orc_worker_attack1.05
vo_orc_worker_attack_03.wavvo_orc_worker_attack1.05
vo_orc_worker_attack_04.wavvo_orc_worker_attack0.42
vo_orc_worker_order_04.wavvo_orc_worker_order0.69
vo_orc_worker_select_04.wavvo_orc_worker_select1.41
vo_tribe_ballista_annoyed_01.wavvo_tribe_ballista_annoyed1.45
vo_tribe_ballista_annoyed_02.wavvo_tribe_ballista_annoyed1.23
vo_tribe_ballista_attack_01.wavvo_tribe_ballista_attack0.81
vo_tribe_ballista_attack_02.wavvo_tribe_ballista_attack0.95
vo_tribe_ballista_attack_03.wavvo_tribe_ballista_attack0.86
vo_tribe_ballista_attack_04.wavvo_tribe_ballista_attack0.88
vo_tribe_ballista_order_01.wavvo_tribe_ballista_order0.82
vo_tribe_ballista_order_02.wavvo_tribe_ballista_order0.87
vo_tribe_ballista_order_03.wavvo_tribe_ballista_order1.14
vo_tribe_ballista_order_04.wavvo_tribe_ballista_order0.56
vo_tribe_ballista_select_01.wavvo_tribe_ballista_select0.85
vo_tribe_ballista_select_02.wavvo_tribe_ballista_select1.31
vo_tribe_ballista_select_03.wavvo_tribe_ballista_select0.89
vo_tribe_ballista_select_04.wavvo_tribe_ballista_select0.66
vo_tribe_battering_ram_annoyed_01.wavvo_tribe_battering_ram_annoyed1.42
vo_tribe_battering_ram_annoyed_02.wavvo_tribe_battering_ram_annoyed1.43
vo_tribe_battering_ram_attack_01.wavvo_tribe_battering_ram_attack0.93
vo_tribe_battering_ram_attack_02.wavvo_tribe_battering_ram_attack1
vo_tribe_battering_ram_attack_03.wavvo_tribe_battering_ram_attack1.26
vo_tribe_battering_ram_attack_04.wavvo_tribe_battering_ram_attack1.15
vo_tribe_battering_ram_order_01.wavvo_tribe_battering_ram_order1.47
vo_tribe_battering_ram_order_02.wavvo_tribe_battering_ram_order1.21
vo_tribe_battering_ram_order_03.wavvo_tribe_battering_ram_order1.31
vo_tribe_battering_ram_order_04.wavvo_tribe_battering_ram_order0.46
vo_tribe_battering_ram_select_01.wavvo_tribe_battering_ram_select0.86
vo_tribe_battering_ram_select_02.wavvo_tribe_battering_ram_select1.62
vo_tribe_battering_ram_select_03.wavvo_tribe_battering_ram_select0.99
vo_tribe_battering_ram_select_04.wavvo_tribe_battering_ram_select1.21
vo_tribe_ceratopsian_lancer_annoyed_01.wavvo_tribe_ceratopsian_lancer_annoyed1.68
vo_tribe_ceratopsian_lancer_annoyed_02.wavvo_tribe_ceratopsian_lancer_annoyed1.86
vo_tribe_ceratopsian_lancer_attack_01.wavvo_tribe_ceratopsian_lancer_attack1.57
vo_tribe_ceratopsian_lancer_attack_02.wavvo_tribe_ceratopsian_lancer_attack1.44
vo_tribe_ceratopsian_lancer_attack_03.wavvo_tribe_ceratopsian_lancer_attack0.64
vo_tribe_ceratopsian_lancer_attack_04.wavvo_tribe_ceratopsian_lancer_attack0.87
vo_tribe_ceratopsian_lancer_order_01.wavvo_tribe_ceratopsian_lancer_order1.17
vo_tribe_ceratopsian_lancer_order_02.wavvo_tribe_ceratopsian_lancer_order1.09
vo_tribe_ceratopsian_lancer_order_03.wavvo_tribe_ceratopsian_lancer_order1.45
vo_tribe_ceratopsian_lancer_order_04.wavvo_tribe_ceratopsian_lancer_order0.44
vo_tribe_ceratopsian_lancer_select_01.wavvo_tribe_ceratopsian_lancer_select1.35
vo_tribe_ceratopsian_lancer_select_02.wavvo_tribe_ceratopsian_lancer_select1.3
vo_tribe_ceratopsian_lancer_select_03.wavvo_tribe_ceratopsian_lancer_select1.02
vo_tribe_ceratopsian_lancer_select_04.wavvo_tribe_ceratopsian_lancer_select0.74
vo_tribe_clubman_annoyed_01.wavvo_tribe_clubman_annoyed1.27
vo_tribe_clubman_annoyed_02.wavvo_tribe_clubman_annoyed1.24
vo_tribe_clubman_attack_01.wavvo_tribe_clubman_attack1.15
vo_tribe_clubman_attack_02.wavvo_tribe_clubman_attack0.75
vo_tribe_clubman_attack_03.wavvo_tribe_clubman_attack1.04
vo_tribe_clubman_attack_04.wavvo_tribe_clubman_attack0.65
vo_tribe_clubman_order_01.wavvo_tribe_clubman_order1
vo_tribe_clubman_order_02.wavvo_tribe_clubman_order0.63
vo_tribe_clubman_order_03.wavvo_tribe_clubman_order1.17
vo_tribe_clubman_order_04.wavvo_tribe_clubman_order0.47
vo_tribe_clubman_select_01.wavvo_tribe_clubman_select0.73
vo_tribe_clubman_select_02.wavvo_tribe_clubman_select0.99
vo_tribe_clubman_select_03.wavvo_tribe_clubman_select1.06
vo_tribe_clubman_select_04.wavvo_tribe_clubman_select0.94
vo_tribe_dugout_canoe_annoyed_01.wavvo_tribe_dugout_canoe_annoyed1.33
vo_tribe_dugout_canoe_annoyed_02.wavvo_tribe_dugout_canoe_annoyed1.17
vo_tribe_dugout_canoe_gather_food_01.wavvo_tribe_dugout_canoe_gather_food0.95
vo_tribe_dugout_canoe_gather_food_02.wavvo_tribe_dugout_canoe_gather_food0.76
vo_tribe_dugout_canoe_gather_food_03.wavvo_tribe_dugout_canoe_gather_food1.37
vo_tribe_dugout_canoe_gather_food_04.wavvo_tribe_dugout_canoe_gather_food0.61
vo_tribe_dugout_canoe_order_01.wavvo_tribe_dugout_canoe_order0.72
vo_tribe_dugout_canoe_order_02.wavvo_tribe_dugout_canoe_order0.73
vo_tribe_dugout_canoe_order_03.wavvo_tribe_dugout_canoe_order1.19
vo_tribe_dugout_canoe_order_04.wavvo_tribe_dugout_canoe_order0.87
vo_tribe_dugout_canoe_select_01.wavvo_tribe_dugout_canoe_select1.25
vo_tribe_dugout_canoe_select_02.wavvo_tribe_dugout_canoe_select0.95
vo_tribe_dugout_canoe_select_03.wavvo_tribe_dugout_canoe_select0.61
vo_tribe_dugout_canoe_select_04.wavvo_tribe_dugout_canoe_select0.85
vo_tribe_heavy_triceratops_annoyed_01.wavvo_tribe_heavy_triceratops_annoyed1.18
vo_tribe_heavy_triceratops_annoyed_02.wavvo_tribe_heavy_triceratops_annoyed1.44
vo_tribe_heavy_triceratops_attack_01.wavvo_tribe_heavy_triceratops_attack1.13
vo_tribe_heavy_triceratops_attack_02.wavvo_tribe_heavy_triceratops_attack1.32
vo_tribe_heavy_triceratops_attack_03.wavvo_tribe_heavy_triceratops_attack0.82
vo_tribe_heavy_triceratops_attack_04.wavvo_tribe_heavy_triceratops_attack0.72
vo_tribe_heavy_triceratops_order_01.wavvo_tribe_heavy_triceratops_order0.9
vo_tribe_heavy_triceratops_order_02.wavvo_tribe_heavy_triceratops_order0.8
vo_tribe_heavy_triceratops_order_03.wavvo_tribe_heavy_triceratops_order1.06
vo_tribe_heavy_triceratops_order_04.wavvo_tribe_heavy_triceratops_order0.86
vo_tribe_heavy_triceratops_select_01.wavvo_tribe_heavy_triceratops_select0.8
vo_tribe_heavy_triceratops_select_02.wavvo_tribe_heavy_triceratops_select1.08
vo_tribe_heavy_triceratops_select_03.wavvo_tribe_heavy_triceratops_select1.12
vo_tribe_heavy_triceratops_select_04.wavvo_tribe_heavy_triceratops_select0.88
vo_tribe_raptor_rider_annoyed_01.wavvo_tribe_raptor_rider_annoyed1.63
vo_tribe_raptor_rider_annoyed_02.wavvo_tribe_raptor_rider_annoyed1.67
vo_tribe_raptor_rider_attack_01.wavvo_tribe_raptor_rider_attack1.03
vo_tribe_raptor_rider_attack_02.wavvo_tribe_raptor_rider_attack0.98
vo_tribe_raptor_rider_attack_03.wavvo_tribe_raptor_rider_attack0.75
vo_tribe_raptor_rider_attack_04.wavvo_tribe_raptor_rider_attack0.57
vo_tribe_raptor_rider_order_01.wavvo_tribe_raptor_rider_order1.13
vo_tribe_raptor_rider_order_02.wavvo_tribe_raptor_rider_order1.03
vo_tribe_raptor_rider_order_03.wavvo_tribe_raptor_rider_order1.22
vo_tribe_raptor_rider_order_04.wavvo_tribe_raptor_rider_order0.63
vo_tribe_raptor_rider_select_01.wavvo_tribe_raptor_rider_select1.34
vo_tribe_raptor_rider_select_02.wavvo_tribe_raptor_rider_select1.03
vo_tribe_raptor_rider_select_03.wavvo_tribe_raptor_rider_select1.54
vo_tribe_raptor_rider_select_04.wavvo_tribe_raptor_rider_select0.58
vo_tribe_reed_raft_annoyed_01.wavvo_tribe_reed_raft_annoyed1.25
vo_tribe_reed_raft_annoyed_02.wavvo_tribe_reed_raft_annoyed1.36
vo_tribe_reed_raft_order_01.wavvo_tribe_reed_raft_order0.73
vo_tribe_reed_raft_order_02.wavvo_tribe_reed_raft_order1.92
vo_tribe_reed_raft_order_03.wavvo_tribe_reed_raft_order1.21
vo_tribe_reed_raft_order_04.wavvo_tribe_reed_raft_order1.07
vo_tribe_reed_raft_order_05.wavvo_tribe_reed_raft_order1.38
vo_tribe_reed_raft_order_06.wavvo_tribe_reed_raft_order1.3
vo_tribe_reed_raft_select_01.wavvo_tribe_reed_raft_select1.55
vo_tribe_reed_raft_select_02.wavvo_tribe_reed_raft_select1.28
vo_tribe_reed_raft_select_03.wavvo_tribe_reed_raft_select0.95
vo_tribe_reed_raft_select_04.wavvo_tribe_reed_raft_select0.9
vo_tribe_shaman_annoyed_01.wavvo_tribe_shaman_annoyed1.41
vo_tribe_shaman_annoyed_02.wavvo_tribe_shaman_annoyed1.81
vo_tribe_shaman_attack_01.wavvo_tribe_shaman_attack1.43
vo_tribe_shaman_attack_02.wavvo_tribe_shaman_attack1.39
vo_tribe_shaman_attack_03.wavvo_tribe_shaman_attack1.45
vo_tribe_shaman_attack_04.wavvo_tribe_shaman_attack0.54
vo_tribe_shaman_order_01.wavvo_tribe_shaman_order0.91
vo_tribe_shaman_order_02.wavvo_tribe_shaman_order1.44
vo_tribe_shaman_order_03.wavvo_tribe_shaman_order1.85
vo_tribe_shaman_order_04.wavvo_tribe_shaman_order0.6
vo_tribe_shaman_select_01.wavvo_tribe_shaman_select1.08
vo_tribe_shaman_select_02.wavvo_tribe_shaman_select1.23
vo_tribe_shaman_select_03.wavvo_tribe_shaman_select0.87
vo_tribe_shaman_select_04.wavvo_tribe_shaman_select0.3
vo_tribe_slinger_annoyed_01.wavvo_tribe_slinger_annoyed1.52
vo_tribe_slinger_annoyed_02.wavvo_tribe_slinger_annoyed1.74
vo_tribe_slinger_attack_01.wavvo_tribe_slinger_attack1.32
vo_tribe_slinger_attack_02.wavvo_tribe_slinger_attack0.74
vo_tribe_slinger_attack_03.wavvo_tribe_slinger_attack0.74
vo_tribe_slinger_attack_04.wavvo_tribe_slinger_attack0.62
vo_tribe_slinger_order_01.wavvo_tribe_slinger_order0.87
vo_tribe_slinger_order_02.wavvo_tribe_slinger_order0.9
vo_tribe_slinger_order_03.wavvo_tribe_slinger_order0.94
vo_tribe_slinger_order_04.wavvo_tribe_slinger_order0.48
vo_tribe_slinger_select_01.wavvo_tribe_slinger_select1.35
vo_tribe_slinger_select_02.wavvo_tribe_slinger_select1.24
vo_tribe_slinger_select_03.wavvo_tribe_slinger_select0.63
vo_tribe_slinger_select_04.wavvo_tribe_slinger_select0.28
vo_tribe_spear_thrower_annoyed_01.wavvo_tribe_spear_thrower_annoyed1.09
vo_tribe_spear_thrower_annoyed_02.wavvo_tribe_spear_thrower_annoyed1.54
vo_tribe_spear_thrower_attack_01.wavvo_tribe_spear_thrower_attack0.82
vo_tribe_spear_thrower_attack_02.wavvo_tribe_spear_thrower_attack1.14
vo_tribe_spear_thrower_attack_03.wavvo_tribe_spear_thrower_attack0.92
vo_tribe_spear_thrower_attack_04.wavvo_tribe_spear_thrower_attack0.62
vo_tribe_spear_thrower_order_01.wavvo_tribe_spear_thrower_order0.76
vo_tribe_spear_thrower_order_02.wavvo_tribe_spear_thrower_order1.09
vo_tribe_spear_thrower_order_03.wavvo_tribe_spear_thrower_order0.98
vo_tribe_spear_thrower_order_04.wavvo_tribe_spear_thrower_order0.49
vo_tribe_spear_thrower_select_01.wavvo_tribe_spear_thrower_select0.92
vo_tribe_spear_thrower_select_02.wavvo_tribe_spear_thrower_select1.05
vo_tribe_spear_thrower_select_03.wavvo_tribe_spear_thrower_select0.93
vo_tribe_spear_thrower_select_04.wavvo_tribe_spear_thrower_select0.67
vo_tribe_spear_warrior_annoyed_01.wavvo_tribe_spear_warrior_annoyed1.7
vo_tribe_spear_warrior_annoyed_02.wavvo_tribe_spear_warrior_annoyed1.22
vo_tribe_spear_warrior_attack_01.wavvo_tribe_spear_warrior_attack1.14
vo_tribe_spear_warrior_attack_02.wavvo_tribe_spear_warrior_attack0.94
vo_tribe_spear_warrior_attack_03.wavvo_tribe_spear_warrior_attack0.99
vo_tribe_spear_warrior_attack_04.wavvo_tribe_spear_warrior_attack0.74
vo_tribe_spear_warrior_order_01.wavvo_tribe_spear_warrior_order1.15
vo_tribe_spear_warrior_order_02.wavvo_tribe_spear_warrior_order0.9
vo_tribe_spear_warrior_order_03.wavvo_tribe_spear_warrior_order1.01
vo_tribe_spear_warrior_order_04.wavvo_tribe_spear_warrior_order0.41
vo_tribe_spear_warrior_select_01.wavvo_tribe_spear_warrior_select0.96
vo_tribe_spear_warrior_select_02.wavvo_tribe_spear_warrior_select1.1
vo_tribe_spear_warrior_select_03.wavvo_tribe_spear_warrior_select1
vo_tribe_spear_warrior_select_04.wavvo_tribe_spear_warrior_select0.47
vo_tribe_stone_thrower_annoyed_01.wavvo_tribe_stone_thrower_annoyed1.34
vo_tribe_stone_thrower_annoyed_02.wavvo_tribe_stone_thrower_annoyed1.49
vo_tribe_stone_thrower_attack_01.wavvo_tribe_stone_thrower_attack1.28
vo_tribe_stone_thrower_attack_02.wavvo_tribe_stone_thrower_attack0.94
vo_tribe_stone_thrower_attack_03.wavvo_tribe_stone_thrower_attack0.85
vo_tribe_stone_thrower_attack_04.wavvo_tribe_stone_thrower_attack0.65
vo_tribe_stone_thrower_order_01.wavvo_tribe_stone_thrower_order1.15
vo_tribe_stone_thrower_order_02.wavvo_tribe_stone_thrower_order1.18
vo_tribe_stone_thrower_order_03.wavvo_tribe_stone_thrower_order1.16
vo_tribe_stone_thrower_order_04.wavvo_tribe_stone_thrower_order0.48
vo_tribe_stone_thrower_select_01.wavvo_tribe_stone_thrower_select1.24
vo_tribe_stone_thrower_select_02.wavvo_tribe_stone_thrower_select0.98
vo_tribe_stone_thrower_select_03.wavvo_tribe_stone_thrower_select1.07
vo_tribe_stone_thrower_select_04.wavvo_tribe_stone_thrower_select0.93
vo_tribe_worker_attack_01.wavvo_tribe_worker_attack0.71
vo_tribe_worker_attack_02.wavvo_tribe_worker_attack1.03
vo_tribe_worker_attack_03.wavvo_tribe_worker_attack1.02
vo_tribe_worker_attack_04.wavvo_tribe_worker_attack1.01
vo_tribe_worker_order_04.wavvo_tribe_worker_order0.78
vo_tribe_worker_select_04.wavvo_tribe_worker_select0.61
vo_undead_abomination_annoyed_01.wavvo_undead_abomination_annoyed2.2
vo_undead_abomination_annoyed_02.wavvo_undead_abomination_annoyed2.28
vo_undead_abomination_attack_01.wavvo_undead_abomination_attack1.36
vo_undead_abomination_attack_02.wavvo_undead_abomination_attack2.02
vo_undead_abomination_attack_03.wavvo_undead_abomination_attack2.21
vo_undead_abomination_attack_04.wavvo_undead_abomination_attack1.13
vo_undead_abomination_order_01.wavvo_undead_abomination_order1.01
vo_undead_abomination_order_02.wavvo_undead_abomination_order2.2
vo_undead_abomination_order_03.wavvo_undead_abomination_order1.9
vo_undead_abomination_order_04.wavvo_undead_abomination_order0.94
vo_undead_abomination_select_01.wavvo_undead_abomination_select1.98
vo_undead_abomination_select_02.wavvo_undead_abomination_select1.49
vo_undead_abomination_select_03.wavvo_undead_abomination_select1.69
vo_undead_abomination_select_04.wavvo_undead_abomination_select1.02
vo_undead_bone_barge_annoyed_01.wavvo_undead_bone_barge_annoyed1.27
vo_undead_bone_barge_annoyed_02.wavvo_undead_bone_barge_annoyed1.43
vo_undead_bone_barge_order_01.wavvo_undead_bone_barge_order0.97
vo_undead_bone_barge_order_02.wavvo_undead_bone_barge_order1.71
vo_undead_bone_barge_order_03.wavvo_undead_bone_barge_order1.14
vo_undead_bone_barge_order_04.wavvo_undead_bone_barge_order1.47
vo_undead_bone_barge_order_05.wavvo_undead_bone_barge_order1.35
vo_undead_bone_barge_order_06.wavvo_undead_bone_barge_order1.3
vo_undead_bone_barge_select_01.wavvo_undead_bone_barge_select1.17
vo_undead_bone_barge_select_02.wavvo_undead_bone_barge_select1.91
vo_undead_bone_barge_select_03.wavvo_undead_bone_barge_select1.18
vo_undead_bone_barge_select_04.wavvo_undead_bone_barge_select0.87
vo_undead_bone_raptor_annoyed_01.wavvo_undead_bone_raptor_annoyed1.42
vo_undead_bone_raptor_annoyed_02.wavvo_undead_bone_raptor_annoyed1.31
vo_undead_bone_raptor_attack_01.wavvo_undead_bone_raptor_attack0.69
vo_undead_bone_raptor_attack_02.wavvo_undead_bone_raptor_attack0.79
vo_undead_bone_raptor_attack_03.wavvo_undead_bone_raptor_attack0.86
vo_undead_bone_raptor_attack_04.wavvo_undead_bone_raptor_attack0.59
vo_undead_bone_raptor_order_01.wavvo_undead_bone_raptor_order0.75
vo_undead_bone_raptor_order_02.wavvo_undead_bone_raptor_order0.91
vo_undead_bone_raptor_order_03.wavvo_undead_bone_raptor_order0.65
vo_undead_bone_raptor_order_04.wavvo_undead_bone_raptor_order0.74
vo_undead_bone_raptor_select_01.wavvo_undead_bone_raptor_select0.99
vo_undead_bone_raptor_select_02.wavvo_undead_bone_raptor_select1.01
vo_undead_bone_raptor_select_03.wavvo_undead_bone_raptor_select0.77
vo_undead_bone_raptor_select_04.wavvo_undead_bone_raptor_select0.87
vo_undead_death_rider_annoyed_01.wavvo_undead_death_rider_annoyed2.21
vo_undead_death_rider_annoyed_02.wavvo_undead_death_rider_annoyed1.38
vo_undead_death_rider_attack_01.wavvo_undead_death_rider_attack1.43
vo_undead_death_rider_attack_02.wavvo_undead_death_rider_attack1.82
vo_undead_death_rider_attack_03.wavvo_undead_death_rider_attack1.29
vo_undead_death_rider_attack_04.wavvo_undead_death_rider_attack1.13
vo_undead_death_rider_order_01.wavvo_undead_death_rider_order1.13
vo_undead_death_rider_order_02.wavvo_undead_death_rider_order1
vo_undead_death_rider_order_03.wavvo_undead_death_rider_order1.42
vo_undead_death_rider_order_04.wavvo_undead_death_rider_order0.6
vo_undead_death_rider_select_01.wavvo_undead_death_rider_select1.49
vo_undead_death_rider_select_02.wavvo_undead_death_rider_select1.52
vo_undead_death_rider_select_03.wavvo_undead_death_rider_select1.32
vo_undead_death_rider_select_04.wavvo_undead_death_rider_select1.09
vo_undead_dread_lich_annoyed_01.wavvo_undead_dread_lich_annoyed1.97
vo_undead_dread_lich_annoyed_02.wavvo_undead_dread_lich_annoyed1.88
vo_undead_dread_lich_annoyed_03.wavvo_undead_dread_lich_annoyed2.27
vo_undead_dread_lich_attack_01.wavvo_undead_dread_lich_attack1.35
vo_undead_dread_lich_attack_02.wavvo_undead_dread_lich_attack1.51
vo_undead_dread_lich_attack_03.wavvo_undead_dread_lich_attack1.28
vo_undead_dread_lich_attack_04.wavvo_undead_dread_lich_attack1.35
vo_undead_dread_lich_attack_05.wavvo_undead_dread_lich_attack0.61
vo_undead_dread_lich_attack_06.wavvo_undead_dread_lich_attack1.66
vo_undead_dread_lich_order_01.wavvo_undead_dread_lich_order1.19
vo_undead_dread_lich_order_02.wavvo_undead_dread_lich_order0.84
vo_undead_dread_lich_order_03.wavvo_undead_dread_lich_order1.02
vo_undead_dread_lich_order_04.wavvo_undead_dread_lich_order1.38
vo_undead_dread_lich_order_05.wavvo_undead_dread_lich_order0.94
vo_undead_dread_lich_order_06.wavvo_undead_dread_lich_order1.8
vo_undead_dread_lich_select_01.wavvo_undead_dread_lich_select1.35
vo_undead_dread_lich_select_02.wavvo_undead_dread_lich_select1.53
vo_undead_dread_lich_select_03.wavvo_undead_dread_lich_select1.51
vo_undead_dread_lich_select_04.wavvo_undead_dread_lich_select1.3
vo_undead_ghoul_annoyed_01.wavvo_undead_ghoul_annoyed1.61
vo_undead_ghoul_annoyed_02.wavvo_undead_ghoul_annoyed1.95
vo_undead_ghoul_attack_01.wavvo_undead_ghoul_attack1.23
vo_undead_ghoul_attack_02.wavvo_undead_ghoul_attack1.44
vo_undead_ghoul_attack_03.wavvo_undead_ghoul_attack1.25
vo_undead_ghoul_attack_04.wavvo_undead_ghoul_attack0.74
vo_undead_ghoul_order_01.wavvo_undead_ghoul_order0.86
vo_undead_ghoul_order_02.wavvo_undead_ghoul_order1.27
vo_undead_ghoul_order_03.wavvo_undead_ghoul_order2.15
vo_undead_ghoul_order_04.wavvo_undead_ghoul_order0.83
vo_undead_ghoul_select_01.wavvo_undead_ghoul_select1.53
vo_undead_ghoul_select_02.wavvo_undead_ghoul_select1.41
vo_undead_ghoul_select_03.wavvo_undead_ghoul_select1.11
vo_undead_ghoul_select_04.wavvo_undead_ghoul_select2.06
vo_undead_meat_wagon_annoyed_01.wavvo_undead_meat_wagon_annoyed1.4
vo_undead_meat_wagon_annoyed_02.wavvo_undead_meat_wagon_annoyed1.72
vo_undead_meat_wagon_attack_01.wavvo_undead_meat_wagon_attack1.12
vo_undead_meat_wagon_attack_02.wavvo_undead_meat_wagon_attack1.28
vo_undead_meat_wagon_attack_03.wavvo_undead_meat_wagon_attack1.11
vo_undead_meat_wagon_attack_04.wavvo_undead_meat_wagon_attack0.87
vo_undead_meat_wagon_order_01.wavvo_undead_meat_wagon_order2.24
vo_undead_meat_wagon_order_02.wavvo_undead_meat_wagon_order1.54
vo_undead_meat_wagon_order_03.wavvo_undead_meat_wagon_order1.83
vo_undead_meat_wagon_order_04.wavvo_undead_meat_wagon_order0.9
vo_undead_meat_wagon_select_01.wavvo_undead_meat_wagon_select1.84
vo_undead_meat_wagon_select_02.wavvo_undead_meat_wagon_select1.2
vo_undead_meat_wagon_select_03.wavvo_undead_meat_wagon_select1.52
vo_undead_meat_wagon_select_04.wavvo_undead_meat_wagon_select1.09
vo_undead_necromancer_annoyed_01.wavvo_undead_necromancer_annoyed1.67
vo_undead_necromancer_annoyed_02.wavvo_undead_necromancer_annoyed1.96
vo_undead_necromancer_attack_01.wavvo_undead_necromancer_attack1.24
vo_undead_necromancer_attack_02.wavvo_undead_necromancer_attack1.12
vo_undead_necromancer_attack_03.wavvo_undead_necromancer_attack1.49
vo_undead_necromancer_attack_04.wavvo_undead_necromancer_attack0.73
vo_undead_necromancer_order_01.wavvo_undead_necromancer_order1.36
vo_undead_necromancer_order_02.wavvo_undead_necromancer_order1.14
vo_undead_necromancer_order_03.wavvo_undead_necromancer_order1.32
vo_undead_necromancer_order_04.wavvo_undead_necromancer_order0.8
vo_undead_necromancer_select_01.wavvo_undead_necromancer_select1.25
vo_undead_necromancer_select_02.wavvo_undead_necromancer_select1.32
vo_undead_necromancer_select_03.wavvo_undead_necromancer_select1.41
vo_undead_necromancer_select_04.wavvo_undead_necromancer_select0.65
vo_undead_risen_parasaur_annoyed_01.wavvo_undead_risen_parasaur_annoyed1.55
vo_undead_risen_parasaur_annoyed_02.wavvo_undead_risen_parasaur_annoyed1.37
vo_undead_risen_parasaur_attack_01.wavvo_undead_risen_parasaur_attack1.05
vo_undead_risen_parasaur_attack_02.wavvo_undead_risen_parasaur_attack1.04
vo_undead_risen_parasaur_attack_03.wavvo_undead_risen_parasaur_attack1.05
vo_undead_risen_parasaur_attack_04.wavvo_undead_risen_parasaur_attack0.9
vo_undead_risen_parasaur_order_01.wavvo_undead_risen_parasaur_order1.04
vo_undead_risen_parasaur_order_02.wavvo_undead_risen_parasaur_order0.78
vo_undead_risen_parasaur_order_03.wavvo_undead_risen_parasaur_order0.86
vo_undead_risen_parasaur_order_04.wavvo_undead_risen_parasaur_order1
vo_undead_risen_parasaur_select_01.wavvo_undead_risen_parasaur_select1.19
vo_undead_risen_parasaur_select_02.wavvo_undead_risen_parasaur_select1.22
vo_undead_risen_parasaur_select_03.wavvo_undead_risen_parasaur_select1.24
vo_undead_risen_parasaur_select_04.wavvo_undead_risen_parasaur_select1.28
vo_undead_risen_protoceratops_annoyed_01.wavvo_undead_risen_protoceratops_annoyed1.22
vo_undead_risen_protoceratops_annoyed_02.wavvo_undead_risen_protoceratops_annoyed1.27
vo_undead_risen_protoceratops_attack_01.wavvo_undead_risen_protoceratops_attack1
vo_undead_risen_protoceratops_attack_02.wavvo_undead_risen_protoceratops_attack0.88
vo_undead_risen_protoceratops_attack_03.wavvo_undead_risen_protoceratops_attack0.87
vo_undead_risen_protoceratops_attack_04.wavvo_undead_risen_protoceratops_attack0.79
vo_undead_risen_protoceratops_order_01.wavvo_undead_risen_protoceratops_order0.95
vo_undead_risen_protoceratops_order_02.wavvo_undead_risen_protoceratops_order0.93
vo_undead_risen_protoceratops_order_03.wavvo_undead_risen_protoceratops_order1
vo_undead_risen_protoceratops_order_04.wavvo_undead_risen_protoceratops_order0.9
vo_undead_risen_protoceratops_select_01.wavvo_undead_risen_protoceratops_select1
vo_undead_risen_protoceratops_select_02.wavvo_undead_risen_protoceratops_select0.85
vo_undead_risen_protoceratops_select_03.wavvo_undead_risen_protoceratops_select0.61
vo_undead_risen_protoceratops_select_04.wavvo_undead_risen_protoceratops_select0.9
vo_undead_risen_triceratops_annoyed_01.wavvo_undead_risen_triceratops_annoyed1.68
vo_undead_risen_triceratops_annoyed_02.wavvo_undead_risen_triceratops_annoyed1.68
vo_undead_risen_triceratops_attack_01.wavvo_undead_risen_triceratops_attack1.16
vo_undead_risen_triceratops_attack_02.wavvo_undead_risen_triceratops_attack1
vo_undead_risen_triceratops_attack_03.wavvo_undead_risen_triceratops_attack1.3
vo_undead_risen_triceratops_attack_04.wavvo_undead_risen_triceratops_attack1.25
vo_undead_risen_triceratops_order_01.wavvo_undead_risen_triceratops_order1.36
vo_undead_risen_triceratops_order_02.wavvo_undead_risen_triceratops_order1.28
vo_undead_risen_triceratops_order_03.wavvo_undead_risen_triceratops_order1.05
vo_undead_risen_triceratops_order_04.wavvo_undead_risen_triceratops_order1.24
vo_undead_risen_triceratops_select_01.wavvo_undead_risen_triceratops_select1.18
vo_undead_risen_triceratops_select_02.wavvo_undead_risen_triceratops_select0.72
vo_undead_risen_triceratops_select_03.wavvo_undead_risen_triceratops_select1.01
vo_undead_risen_triceratops_select_04.wavvo_undead_risen_triceratops_select1.25
vo_undead_risen_tyrant_annoyed_01.wavvo_undead_risen_tyrant_annoyed1.88
vo_undead_risen_tyrant_annoyed_02.wavvo_undead_risen_tyrant_annoyed1.49
vo_undead_risen_tyrant_attack_01.wavvo_undead_risen_tyrant_attack1.42
vo_undead_risen_tyrant_attack_02.wavvo_undead_risen_tyrant_attack1.67
vo_undead_risen_tyrant_attack_03.wavvo_undead_risen_tyrant_attack1.62
vo_undead_risen_tyrant_attack_04.wavvo_undead_risen_tyrant_attack1.62
vo_undead_risen_tyrant_order_01.wavvo_undead_risen_tyrant_order1.44
vo_undead_risen_tyrant_order_02.wavvo_undead_risen_tyrant_order1.48
vo_undead_risen_tyrant_order_03.wavvo_undead_risen_tyrant_order1.48
vo_undead_risen_tyrant_order_04.wavvo_undead_risen_tyrant_order1.47
vo_undead_risen_tyrant_select_01.wavvo_undead_risen_tyrant_select1.56
vo_undead_risen_tyrant_select_02.wavvo_undead_risen_tyrant_select1.49
vo_undead_risen_tyrant_select_03.wavvo_undead_risen_tyrant_select1.54
vo_undead_risen_tyrant_select_04.wavvo_undead_risen_tyrant_select1.48
vo_undead_skeleton_archer_annoyed_01.wavvo_undead_skeleton_archer_annoyed1.04
vo_undead_skeleton_archer_annoyed_02.wavvo_undead_skeleton_archer_annoyed1.6
vo_undead_skeleton_archer_attack_01.wavvo_undead_skeleton_archer_attack1.39
vo_undead_skeleton_archer_attack_02.wavvo_undead_skeleton_archer_attack1.02
vo_undead_skeleton_archer_attack_03.wavvo_undead_skeleton_archer_attack1.54
vo_undead_skeleton_archer_attack_04.wavvo_undead_skeleton_archer_attack0.8
vo_undead_skeleton_archer_order_01.wavvo_undead_skeleton_archer_order0.96
vo_undead_skeleton_archer_order_02.wavvo_undead_skeleton_archer_order1.1
vo_undead_skeleton_archer_order_03.wavvo_undead_skeleton_archer_order1.22
vo_undead_skeleton_archer_order_04.wavvo_undead_skeleton_archer_order1.3
vo_undead_skeleton_archer_select_01.wavvo_undead_skeleton_archer_select2.09
vo_undead_skeleton_archer_select_02.wavvo_undead_skeleton_archer_select1.37
vo_undead_skeleton_archer_select_03.wavvo_undead_skeleton_archer_select1.41
vo_undead_skeleton_archer_select_04.wavvo_undead_skeleton_archer_select0.57
vo_undead_soul_reaper_annoyed_01.wavvo_undead_soul_reaper_annoyed1.42
vo_undead_soul_reaper_annoyed_02.wavvo_undead_soul_reaper_annoyed1.44
vo_undead_soul_reaper_order_01.wavvo_undead_soul_reaper_order0.81
vo_undead_soul_reaper_order_02.wavvo_undead_soul_reaper_order0.94
vo_undead_soul_reaper_order_03.wavvo_undead_soul_reaper_order1.16
vo_undead_soul_reaper_order_04.wavvo_undead_soul_reaper_order1.2
vo_undead_soul_reaper_order_05.wavvo_undead_soul_reaper_order1.39
vo_undead_soul_reaper_order_06.wavvo_undead_soul_reaper_order1.83
vo_undead_soul_reaper_select_01.wavvo_undead_soul_reaper_select1.35
vo_undead_soul_reaper_select_02.wavvo_undead_soul_reaper_select1.3
vo_undead_soul_reaper_select_03.wavvo_undead_soul_reaper_select1.17
vo_undead_soul_reaper_select_04.wavvo_undead_soul_reaper_select0.99
vo_undead_worker_attack_01.wavvo_undead_worker_attack2.21
vo_undead_worker_attack_02.wavvo_undead_worker_attack2.43
vo_undead_worker_attack_03.wavvo_undead_worker_attack1.5
vo_undead_worker_attack_04.wavvo_undead_worker_attack1.69
vo_undead_worker_order_04.wavvo_undead_worker_order2.16
vo_undead_worker_select_04.wavvo_undead_worker_select2.13