Primeval audio pass: old next to new

Built 2026-11-09 18:58, after your verdict of 2026-11-09. Nothing here is in the game yet: the clips are staged in local file: staged. What you rejected has been taken out. The first section holds only what was made this round and still needs your ear; everything below it is the set as you heard it, minus the rejects, with this round's clips marked round two. Whoever made this could not listen to it: every choice was by measurement and by the wording of the prompts. See SUMMARY_ROUND2.txt beside this page.

Round two: please listen

1. Eight units with a new voice (old voice in the fold-out, the new set, and the same test line by the chosen voice and two alternates: say “use alternate 1” and the set is re-recorded in that voice). 2. Every dinosaur take you rejected, remade, with the runner-up beside it. 3. Nine new siege impact sounds the lead asked for. The same clips, in this order, are in round2_please_listen.mp4.

1. Recast voices

Orc Berserker new voice: Edward  (was Brock (Drill Sergeant))

You said: “voice actor sounds bad, not intimidating at all ... i want him to be a bit crazy like just funny crazy psycho funny silly crazy”
Why this voice: a theatrical, cocky villain voice that "delivers every line like the punchline to a joke only he is in on": the closest description in the account to gleeful and unhinged; clearest of the candidates above 4 kHz, normal pace. Lines: all 14 lines are new.
OLD VOICE: Brock (Drill Sergeant) (removed)
show the takes you rejected

Select

“Blood is hot!”
“Two axes. No patience.”
“Let me loose!”
“Now? Now?”

Move

“Running! Always running!”
“No waiting! Go!”
“Faster! Faster!”
“Raagh!”

Attack

“Blood! Blood now!”
“Axes want more!”
“Hurt me! I hit harder!”
“Split them!”

Annoyed (clicked many times)

“I bite fingers off.”
“My rage is for you now!”
NEW VOICE: Edward

Select

“Hehehe! Axes say hello!” 2.23 s
“Shh. Axes are whispering.” 2.2 s
“Finally! Who do I hit?” 1.9 s
“Hahahaha!” 0.93 s

Move

“Race you there, axes!” 1.88 s
“Is there chopping there?” 1.41 s
“Left axe says go!” 1.51 s
“Going! Hehehe! Going!” 2.23 s

Attack

“Two halves! Hahaha!” 1.85 s
“Dibs on the big one!” 1.56 s
“Hit me again! It tickles!” 2.26 s
“Grrr... ahahaha!” 2.21 s

Annoyed (clicked many times)

“I'm bored. Break something?” 2.2 s
“Keep poking. Axes like fingers.” 2.2 s
ALTERNATES

The same line: “Hit me again! It tickles!”

chosen: Edward
alternate 1: Harry the "fierce warrior": rougher and the fastest read of the four; less glee
alternate 2: Crazy Eddie the raspy, nasal voice you called "kinda goofy" on the Axe Thrower: offered here because goofy-crazy is what the Berserker wants; dullest above 4 kHz
tried and not offered (read too slowly)
Orc (the account's own designed ogre voice) its description is the best fit of all ("maniacal energy ... absurdly silly") but it read the test line in 5.1 s, 2.6 times the normal pace: the same half-speed fault round one found
Orc, the same take squeezed to a normal length afterwards free to do for a whole set if you like this one; squeezing this hard can sound processed

Orc Warchief (hero) new voice: Callum  (was Jerry (Gruff Commander))

You said: “raptor bone rider is dope we should use his voice for the orc hero it sounds like a hero”
Why this voice: your choice: the Raptor Bone Rider's voice, with exactly his settings and treatment (no extra pitch). The Raptor Bone Rider keeps it too, so two Orc units share one voice for now. Lines: unchanged.
OLD VOICE: Jerry (Gruff Commander) (removed)
show the takes you rejected

Select

“Warchief speaks.”
“The clans obey me.”
“My maul thirsts.”
“Speak, and be quick.”

Move

“The warband follows me.”
“I lead from the front.”
“Clear a path.”
“My banner moves.”
“Forward.”
“Keep up, or stay behind.”

Attack

“Clans! To war!”
“Tusk and iron!”
“Leave none standing!”
“Their chief is mine!”
“Crush!”
“Stomp them into the mud!”

Annoyed (clicked many times)

“I have killed for less.”
“Poke a peon. Not me.”
“You tire your warchief.”
NEW VOICE: Callum

Select

“Warchief speaks.” 1.35 s
“The clans obey me.” 1.67 s
“My maul thirsts.” 1.55 s
“Speak, and be quick.” 1.48 s

Move

“The warband follows me.” 1.47 s
“I lead from the front.” 1.28 s
“Clear a path.” 0.99 s
“My banner moves.” 1.16 s
“Forward.” 0.51 s
“Keep up, or stay behind.” 1.78 s

Attack

“Clans! To war!” 1.5 s
“Tusk and iron!” 1.36 s
“Leave none standing!” 1.72 s
“Their chief is mine!” 1.58 s
“Crush!” 0.62 s
“Stomp them into the mud!” 1.5 s

Annoyed (clicked many times)

“I have killed for less.” 1.63 s
“Poke a peon. Not me.” 2 s
“You tire your warchief.” 1.58 s
ALTERNATES
none: you chose this voice yourself (the Raptor Bone Rider's)

Axe Thrower new voice: Jerry (Gruff Commander)  (was Crazy Eddie)

You said: “voice is kinda goofy”
Why this voice: gruff, gritty, clipped: the hardest and driest voice in the account, and the one you called "decent i like it" on the old Warchief (now free in the Orc faction); fastest of the three, read with less theatre than before. Lines: 2 of 14 replaced because the line itself was the goofy part: "Heh. What?" -> "Who gets axe?"; "Yah." -> "Moving. Quiet.".
OLD VOICE: Crazy Eddie (removed)
show the takes you rejected

Select

“Axes sharp. All of them.”
“Me see far.”
“Got spare axe.”
“Heh. What?”

Move

“Running. Not tired.”
“Me scout ahead.”
“Quick legs. Go.”
“Yah.”

Attack

“Axe in face!”
“Catch, little thing!”
“Throw! Throw again!”
“Spin and split!”

Annoyed (clicked many times)

“Hold still. Me practise.”
“Next axe goes at you.”
NEW VOICE: Jerry (Gruff Commander)

Select

“Axes sharp. All of them.” 1.72 s
“Me see far.” 0.97 s
“Got spare axe.” 1.09 s
“Who gets axe?” 0.95 s

Move

“Running. Not tired.” 1.52 s
“Me scout ahead.” 0.98 s
“Quick legs. Go.” 1.27 s
“Moving. Quiet.” 1.22 s

Attack

“Axe in face!” 1.03 s
“Catch, little thing!” 1.13 s
“Throw! Throw again!” 1.45 s
“Spin and split!” 0.95 s

Annoyed (clicked many times)

“Hold still. Me practise.” 1.73 s
“Next axe goes at you.” 1.39 s
ALTERNATES

The same line: “Axes sharp. All of them.”

chosen: Jerry (Gruff Commander)
alternate 1: Victor Hale deep, dark, raspy, calm, a slight German accent; 20% slower
alternate 2: Martin Li raspy, serious, deep; duller above 4 kHz

Chieftain (hero) new voice: Adam (Dark and Tough)  (was Adam (Dominant, Firm))

You said: “i dont like ... at all we gotta fix and change it. more heroic cool sounding needed”
Why this voice: described as "a tough hero, weathered by years of experience"; the clearest of the three and at normal pace. (The old voice is described as "brash ... slightly aggressive", which is what you heard.) It is the actor behind the Brute you called dope, here without the Orc pitch-down. Lines: 6 of 19 replaced: "Your chieftain listens." -> "I am with you."; "Follow my feathers." -> "Walk with me."; "Keep pace with your chief." -> "Stay close. I lead."; "Strike!" -> "Stand with me, and win!"; "I am chief. Not a drum." -> "A chief has patience. Some."; "Enough. Even chiefs bite." -> "Save it for the enemy.".
OLD VOICE: Adam (Dominant, Firm) (removed)
show the takes you rejected

Select

“Your chieftain listens.”
“The tribe stands with me.”
“Speak. The fire is lit.”
“My spear leads.”

Move

“Follow my feathers.”
“The tribe moves.”
“I walk first.”
“Where I go, we hold.”
“March.”
“Keep pace with your chief.”

Attack

“Tribe! With me!”
“Let them hear our drums!”
“No beast takes our land!”
“Spears high!”
“Strike!”
“Drive them out!”

Annoyed (clicked many times)

“I am chief. Not a drum.”
“The elders are watching you.”
“Enough. Even chiefs bite.”
NEW VOICE: Adam (Dark and Tough)

Select

“I am with you.” 0.81 s
“The tribe stands with me.” 1.36 s
“Speak. The fire is lit.” 1.48 s
“My spear leads.” 1.04 s

Move

“Walk with me.” 0.79 s
“The tribe moves.” 0.95 s
“I walk first.” 0.93 s
“Where I go, we hold.” 1.23 s
“March.” 0.5 s
“Stay close. I lead.” 1.73 s

Attack

“Tribe! With me!” 0.96 s
“Let them hear our drums!” 1.34 s
“No beast takes our land!” 1.41 s
“Spears high!” 0.86 s
“Stand with me, and win!” 1.24 s
“Drive them out!” 0.7 s

Annoyed (clicked many times)

“The elders are watching you.” 1.27 s
“A chief has patience. Some.” 1.83 s
“Save it for the enemy.” 1.05 s
ALTERNATES

The same line: “The tribe stands with me.”

chosen: Adam (Dark and Tough)
alternate 1: George the warm one: a British storyteller, mature and captivating; pick this if the chosen voice is too hard
alternate 2: Jerry (Gruff Commander) the commander: authoritative and fast; the least warm

Bowman new voice: Martin Li  (was Eric)

You said: “sounds terrible we need a new voice actor”
Why this voice: raspy, serious, deep and quiet: a calm hunter. The three candidates measured alike (pace 0.9 to 1.0 of normal, clarity within 1.3 dB), so the choice is by character, and it avoids giving the Bowman the same actor as the Undead Skeleton Archer. Lines: unchanged.
OLD VOICE: Eric (removed)
show the takes you rejected

Select

“String's dry.”
“Eyes on the treeline.”
“Every arrow counts.”
“Bow ready.”

Move

“Finding high ground.”
“Soft and steady.”
“I'll watch from there.”
“Moving up.”

Attack

“Nock and loose!”
“Aim for the eye!”
“Feather them!”
“Loose!”

Annoyed (clicked many times)

“You're spoiling my aim.”
“I can hit you from here.”
NEW VOICE: Martin Li

Select

“String's dry.” 1.01 s
“Eyes on the treeline.” 1.21 s
“Every arrow counts.” 1.17 s
“Bow ready.” 0.74 s

Move

“Finding high ground.” 1.13 s
“Soft and steady.” 1.13 s
“I'll watch from there.” 0.98 s
“Moving up.” 0.62 s

Attack

“Nock and loose!” 0.9 s
“Aim for the eye!” 1.03 s
“Feather them!” 0.89 s
“Loose!” 0.56 s

Annoyed (clicked many times)

“You're spoiling my aim.” 1.53 s
“I can hit you from here.” 1.32 s
ALTERNATES

The same line: “Eyes on the treeline.”

chosen: Martin Li
alternate 1: Daniel steady British broadcaster: the most economical read; he is also the Undead Skeleton Archer
alternate 2: Viraj rich, soft, breathy and serious

Heavy Guard new voice: Rex Thunder  (was Brian)

You said: “ok for now. but i dont really like it so might be better to switch”
Why this voice: deep and tough with an unhurried read: the actor behind the Grunt you called an "awesome dope voice", here without the Orc treatment; the clearest of the three. His full set reads slowly (1.6 times the Tribe's normal pace; longest line 2.3 s). Lines: unchanged.
OLD VOICE: Brian (removed)
show the takes you rejected

Select

“Shield is up.”
“Nothing gets past.”
“Standing firm.”
“Guard.”

Move

“Slow, but sure.”
“The wall walks.”
“Behind me.”
“Trudging.”

Attack

“Brace and smash!”
“Shields, push!”
“Break on me!”
“Mace down!”

Annoyed (clicked many times)

“Even my shield is bored.”
“I guard. I do not giggle.”
NEW VOICE: Rex Thunder

Select

“Shield is up.” 1.12 s
“Nothing gets past.” 1.46 s
“Standing firm.” 1.19 s
“Guard.” 0.69 s

Move

“Slow, but sure.” 1.83 s
“The wall walks.” 1.55 s
“Behind me.” 1.24 s
“Trudging.” 0.93 s

Attack

“Brace and smash!” 1.53 s
“Shields, push!” 1.71 s
“Break on me!” 1.03 s
“Mace down!” 1.22 s

Annoyed (clicked many times)

“Even my shield is bored.” 1.98 s
“I guard. I do not giggle.” 2.3 s
ALTERNATES

The same line: “Nothing gets past.”

chosen: Rex Thunder
alternate 1: Austin low, gravelly, with a strong Texas accent; normal pace
alternate 2: Victor Hale deep, dark, calm, a slight German accent; the slowest (1.9 s for three words)

Skeleton Warrior new voice: Jerry (Gruff Commander)  (was River)

You said: “terrible, need new voice actor”
Why this voice: gruff, gritty and clipped: the best fit to "hollow, dry, clipped" and the clearest of the three (of five tried) that passed the pace check under the Undead echo. He is also the new Orc Axe Thrower (a different treatment there). Lines: unchanged.
OLD VOICE: River (removed)
show the takes you rejected

Select

“Summoned. Standing.”
“Shield. Sword. Silence.”
“Brief life. Use it.”
“Risen.”

Move

“Clattering on.”
“While the spell lasts.”
“Bones obey.”
“Step. Step.”

Attack

“Strike before dust!”
“Cut the living!”
“No fear. No flesh.”
“Slash!”

Annoyed (clicked many times)

“I crumble soon. Hurry.”
“You waste my little time.”
NEW VOICE: Jerry (Gruff Commander)

Select

“Summoned. Standing.” 1.3 s
“Shield. Sword. Silence.” 2.14 s
“Brief life. Use it.” 1.58 s
“Risen.” 0.6 s

Move

“Clattering on.” 0.98 s
“While the spell lasts.” 1.49 s
“Bones obey.” 1 s
“Step. Step.” 0.82 s

Attack

“Strike before dust!” 1.23 s
“Cut the living!” 0.89 s
“No fear. No flesh.” 1.82 s
“Slash!” 0.76 s

Annoyed (clicked many times)

“I crumble soon. Hurry.” 1.55 s
“You waste my little time.” 1.49 s
ALTERNATES

The same line: “Shield. Sword. Silence.”

chosen: Jerry (Gruff Commander)
alternate 1: Austin low and gravelly, the fastest; a strong Texas accent, which may sound odd on a skeleton
alternate 2: Brock (Drill Sergeant) harsh and clipped but the dullest above 4 kHz (11 dB under the chosen voice); the voice you disliked on the Berserker
tried and not offered (read too slowly)
Villain read the test line in 3.0 s, 1.7 times the normal pace, and came back very quiet
Rex Thunder read the test line in 3.2 s, 1.8 times the normal pace

Net of the Drowned (fisher) new voice: Silent Systemus  (was Eric)

You said: “terrible, needs new voice actor”
Why this voice: old, deep, slow, with deliberate pauses: the nearest thing in the account to waterlogged and mournful, and 9 to 11 dB clearer above 4 kHz than the other two. Reads slowly on purpose (1.6 times normal; three lines were tightened to fit 2.2 s). It is the Orc Shaman's actor, whom you found "hard to understand". Lines: unchanged.
OLD VOICE: Eric (removed)
show the takes you rejected

Select

“The water kept me.”
“Net is heavy.”
“Still dripping.”
“Glub... yes?”

Move

“Rowing the black water.”
“The tide pulls.”
“Out past the reeds.”
“Adrift.”

Fishing

“Drag the depths.”
“Fish... or worse.”
“The net remembers.”
“Haul.”

Annoyed (clicked many times)

“Join me below.”
“I drowned once. Your turn.”
NEW VOICE: Silent Systemus

Select

“The water kept me.” 1.86 s
“Net is heavy.” 1.83 s
“Still dripping.” 1.42 s
“Glub... yes?” 2.07 s

Move

“Rowing the black water.” 2.1 s
“The tide pulls.” 1.92 s
“Out past the reeds.” 1.89 s
“Adrift.” 1.23 s

Fishing

“Drag the depths.” 1.71 s
“Fish... or worse.” 2.21 s
“The net remembers.” 2.21 s
“Haul.” 0.74 s

Annoyed (clicked many times)

“Join me below.” 1.82 s
“I drowned once. Your turn.” 2.53 s
ALTERNATES

The same line: “Rowing the black water.”

chosen: Silent Systemus
alternate 1: Brian deep, resonant, comforting; quicker and plainer; dull above 4 kHz under the echo
alternate 2: James husky and bassy; quick; the dullest of the three

2. Dinosaur takes you rejected, remade

New prompts built from real animals in words (alligator bellow, elephant rumble, cassowary boom, big-cat growl, hippo groan, heron and stork for the flier), close and dry; deaths that fall and break and end on a breath; a hurt that is one short bark. Two or three candidates per take; the one that measured better is staged, the runner-up is the alternate.

Allosaurus: call take 1 allo_call_01

A big predatory dinosaur giving its territorial call: a low cassowary boom and a throaty big-cat growl rolling into one long rough guttural bellow, deep chest resonance with a rasp on top, powerful and calm
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.81 s
measured: centre 251 Hz, penalty 0
ALTERNATE
runner-up

Allosaurus: call take 2 allo_call_02

A big predatory dinosaur giving its territorial call: a low cassowary boom and a throaty big-cat growl rolling into one long rough guttural bellow, deep chest resonance with a rasp on top, powerful and calm
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.06 s
measured: centre 325 Hz, penalty 0
ALTERNATE
runner-up

Allosaurus: call take 3 allo_call_03

A big predatory dinosaur giving its territorial call: a low cassowary boom and a throaty big-cat growl rolling into one long rough guttural bellow, deep chest resonance with a rasp on top, powerful and calm
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.84 s
measured: centre 411 Hz, penalty 0
ALTERNATE
runner-up

Ankylosaurus: death take 1 anky_death_01

An ankylosaurus, a huge armoured dinosaur, dying: one deep hippo groan-bellow that falls in pitch, cracks and weakens, then a last long low groan and a heavy breath out, slow and tired, deep chest resonance, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.93 s
measured: centre 220 Hz, penalty 0
ALTERNATE
runner-up

Ankylosaurus: death take 2 anky_death_02

An ankylosaurus, a huge armoured dinosaur, dying: one deep hippo groan-bellow that falls in pitch, cracks and weakens, then a last long low groan and a heavy breath out, slow and tired, deep chest resonance, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.05 s
measured: centre 240 Hz, penalty 0
ALTERNATE
runner-up

Giant crocodile: death take 1 croc_death_01

A giant crocodile dying on a mud bank: a deep rattling alligator bellow that falls in pitch and breaks into a low growl, then one long slow hissing breath out, heavy and fading, no splashing, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.56 s
measured: centre 142 Hz, penalty 0
ALTERNATE
runner-up

Giant crocodile: death take 2 croc_death_02

The last call of a huge crocodile: a low guttural alligator groan, shuddering and weakening, sinking to a deep throat rattle and a final tired sigh through the nostrils, no water noise, no shriek
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.15 s
measured: centre 196 Hz, penalty 0
ALTERNATE
runner-up

Parasaurolophus: alert take 2 parasaur_alert_02

A large duck-billed dinosaur giving a warning: a single short resonant low honk through a hollow crest, like a swan and a foghorn, ending cleanly, followed by a short blowing snort
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.06 s
measured: centre 548 Hz, penalty 0
ALTERNATE
runner-up

Parasaurolophus: death take 2 parasaur_death_02

The dying call of a large duck-billed dinosaur: a deep swan-and-foghorn moan sliding downward, cracking twice, then a weak low groan and a slow exhale as it settles, sad, no shriek
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.33 s
measured: centre 302 Hz, penalty 0
ALTERNATE
runner-up

Plesiosaur: hurt take 1 plesio_hurt_01

A big sea reptile struck: a single short hoarse yelp-bark like an elephant seal, sharp at the start, ending in a quick grunt, no splashing, no hiss
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 0.71 s
measured: centre 467 Hz, penalty 0
ALTERNATE
runner-up

Plesiosaur: hurt take 2 plesio_hurt_02

A big sea reptile struck: a single short hoarse yelp-bark like an elephant seal, sharp at the start, ending in a quick grunt, no splashing, no hiss
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 0.58 s
measured: centre 696 Hz, penalty 0
ALTERNATE
runner-up

Plesiosaur: hurt take 3 plesio_hurt_03

A big sea reptile struck: a single short hoarse yelp-bark like an elephant seal, sharp at the start, ending in a quick grunt, no splashing, no hiss
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 0.92 s
measured: centre 631 Hz, penalty 0
ALTERNATE
runner-up

Quetzalcoatlus: death take 1 quetz_death_01

A quetzalcoatlus, a giant pterosaur, dying: a harsh deep heron screech that falls in pitch and breaks into a hoarse croak, ending in a weak rattling breath, a very large bird, not cut off
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.66 s
measured: centre 1487 Hz, penalty 1.2 (thin for its size (centre 1487 Hz))
ALTERNATE
runner-up

Quetzalcoatlus: death take 2 quetz_death_02

A quetzalcoatlus, a giant pterosaur, dying: a harsh deep heron screech that falls in pitch and breaks into a hoarse croak, ending in a weak rattling breath, a very large bird, not cut off
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.61 s
measured: centre 969 Hz, penalty 0
ALTERNATE
runner-up

Spinosaurus: call take 3 spino_call_03

A spinosaurus, a huge sail-backed river predator, calling over the water: a long low bubbling crocodile bellow with a nasal hollow honk on top like a giant heron, and a wet hissing breath, eerie and enormous, a real animal recorded for a wildlife documentary, full detail from deep lows to breathy highs
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 3 s
measured: centre 665 Hz, penalty 1.1 (no low end for a giant; thin for its size (centre 665 Hz))
ALTERNATE
runner-up

Spinosaurus: death take 1 spino_death_01

A spinosaurus, a huge river predator dinosaur, dying: a long deep crocodile bellow that sags and falls in pitch, breaks into a rattling growl and ends in a slow heavy sigh, enormous and fading, no splashing, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.68 s
measured: centre 217 Hz, penalty 0
ALTERNATE
runner-up

Spinosaurus: death take 2 spino_death_02

A spinosaurus, a huge river predator dinosaur, dying: a long deep crocodile bellow that sags and falls in pitch, breaks into a rattling growl and ends in a slow heavy sigh, enormous and fading, no splashing, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.64 s
measured: centre 238 Hz, penalty 0
ALTERNATE
runner-up

Spinosaurus: roar take 2 spino_roar_02

A spinosaurus threat roar: a deep alligator bellow bursting into a loud hoarse guttural roar with a rattling throat and a hard hiss, a huge crocodile and an angry big cat together, open-mouthed, full, with rough mid-range bite
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 1.97 s
measured: centre 580 Hz, penalty 0
ALTERNATE
runner-up

Spinosaurus: roar take 3 spino_roar_03

A spinosaurus threat roar: a deep alligator bellow bursting into a loud hoarse guttural roar with a rattling throat and a hard hiss, a huge crocodile and an angry big cat together, open-mouthed, full, with rough mid-range bite
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.39 s
measured: centre 323 Hz, penalty 0
ALTERNATE
runner-up

Stegosaurus: death take 2 stego_death_02

The last call of a very large plant-eating dinosaur: a deep hoarse bellow like a hippo and an elephant, sagging and cracking, then a weak groan and a long tired exhale, no shriek
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 2.21 s
measured: centre 373 Hz, penalty 0
ALTERNATE
runner-up

T-Rex: death take 1 trex_death_01

The dying call of a huge predatory dinosaur: a low guttural big-cat groan over an alligator rumble, weakening and falling, cracking, then a deep throat rattle and a final slow exhale, enormous animal, no shriek, no roar
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 3.33 s
measured: centre 181 Hz, penalty 0
ALTERNATE
runner-up

T-Rex: death take 2 trex_death_02

A giant tyrannosaur dying: a deep hoarse bellow like an alligator and an elephant that starts strong, falls in pitch and breaks apart, sinking into a long low shuddering groan and one last heavy breath out, enormous and sad, no scream
REJECTED (removed)
the take you rejected
REMADE (staged)
the remake 3.36 s
measured: centre 242 Hz, penalty 0
ALTERNATE
runner-up

3. Siege impacts (new; asked for by the lead after the siege effects job)

Three variants each, cut so the hit is at the very start. Not wired into the game: AudioDirector.Siege.cs uses existing clips until these are approved.

siege_stone_ground NEW id; asked length 1.0 to 1.4 s

A heavy catapult boulder slamming into soft earth: an instant deep low earth whump with a spray of gravel and dirt thrown up, heavy and short
siege_stone_ground_01 1.19 s
siege_stone_ground_02 1.04 s
siege_stone_ground_03 1.23 s

siege_stone_wood NEW id; asked length 1.0 to 1.4 s

A heavy catapult boulder smashing into a timber wall: an instant deep wooden knock, a loud crack and planks splintering
siege_stone_wood_01 1.08 s
siege_stone_wood_02 1.1 s
siege_stone_wood_03 1 s

siege_stone_masonry NEW id; asked length 1.0 to 1.4 s

A heavy catapult boulder hitting a stone wall: an instant hard stony crack, then rubble breaking loose and tumbling
siege_stone_masonry_01 1.12 s
siege_stone_masonry_02 1.26 s
siege_stone_masonry_03 1.12 s

siege_stone_bone NEW id; asked length 0.8 to 1.2 s

A heavy catapult boulder smashing into a wall built of huge old bones: an instant hollow bony crack and a dry rattle of bone shards
siege_stone_bone_01 1.08 s
siege_stone_bone_02 0.98 s
siege_stone_bone_03 0.92 s

siege_debris_earth NEW id; asked length 1.2 to 1.8 s; the patter a beat after the hit

Clods of dirt and small stones dropping onto grass after an impact: a scatter of soft dull low thuds and thumps with a few pebbles bouncing, thinning out, starts at once, muffled and earthy, not rain, no hiss, no sizzle, no big hit, close, dry, no voice, no music
siege_debris_earth_01 1.49 s
siege_debris_earth_02 1.5 s
siege_debris_earth_03 1.57 s

siege_debris_wood NEW id; asked length 1.2 to 1.8 s

Broken planks and wood splinters clattering down onto the ground after an impact: a scattered wooden clatter that starts at once and thins out, no big hit, close, dry, no voice, no music
siege_debris_wood_01 1.2 s
siege_debris_wood_02 1.27 s
siege_debris_wood_03 1.2 s

siege_payload_splat NEW id; asked length 1.0 to 1.4 s (Meat Wagon)

A heavy load of rotten meat and offal flung from a catapult bursting on the ground: an instant wet heavy thick splat with a squelching, slopping tail, soft and gross
siege_payload_splat_01 1.36 s
siege_payload_splat_02 1.33 s
siege_payload_splat_03 0.51 s much shorter than asked (1.4 s)

siege_water_plunge NEW id; asked length 1.4 to 2.0 s

A big heavy stone plunging into a lake: an instant deep plunge and gulp of water, then the thrown-up spray falling back onto the surface
siege_water_plunge_01 1.51 s
siege_water_plunge_02 1.75 s
siege_water_plunge_03 1.56 s

siege_bolt_earth NEW id; asked length 0.5 to 0.8 s (optional: Kingdom benched)

A heavy wooden ballista bolt driving deep into packed earth: one instant dull thud with a short gritty crunch and a brief woody quiver
siege_bolt_earth_01 0.7 s
siege_bolt_earth_02 0.61 s
siege_bolt_earth_03 0.54 s

Primeval Tribe: units

Villager voice: Chris

TODAY: its own lines (all kept)
show the existing lines

select

“Yes, chief?”
“The tribe listens.”
“What work is there?”

order

“I go.”
“Right away!”
“For the tribe.”

build

“All right!”
“Stacking sticks!”
“Bigger than a cave!”

gather_wood

“Chop, chop!”
“Sorry, tree.”
“Wood for the fire.”

gather_food

“Berries! Mmm.”
“Dinner, here I come!”
“Meat for the pot.”

gather_ore

“Shiny rocks!”
“Rock goes crack.”
“Heavy work, chief.”

annoyed

“Stop poking me!”
“Even raptors are politer.”
“I have a rock, chief.”
“Poke me again. I dare you.”
“Do I look like a totem?”
NEW

Select

“Hands are free.” 0.61 s

Move

“Off I trot.” 0.78 s

Attack

“Grab a rock!” 0.71 s
“For hearth and kin!” 1.03 s
“Back, you brute!” 1.02 s
“I'll fight for my home!” 1.01 s

Spear Thrower voice: Liam

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Tracks are fresh.” 0.92 s
“Spear arm's loose.” 1.05 s
“I smell game.” 0.93 s
“Hunter here.” 0.67 s

Move

“Quiet feet.” 0.76 s
“Following the trail.” 1.09 s
“Downwind, then.” 0.98 s
“Going.” 0.49 s

Attack

“Spear away!” 0.82 s
“Right between the ribs!” 1.14 s
“Meat tonight!” 0.92 s
“Throw!” 0.62 s

Annoyed (clicked many times)

“You'll scare the herd.” 1.09 s
“I throw sharp things, remember.” 1.54 s

Bowman voice: Martin Li new voice in round two: needs your ear

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“String's dry.” 1.01 s round two
“Eyes on the treeline.” 1.21 s round two
“Every arrow counts.” 1.17 s round two
“Bow ready.” 0.74 s round two

Move

“Finding high ground.” 1.13 s round two
“Soft and steady.” 1.13 s round two
“I'll watch from there.” 0.98 s round two
“Moving up.” 0.62 s round two

Attack

“Nock and loose!” 0.9 s round two
“Aim for the eye!” 1.03 s round two
“Feather them!” 0.89 s round two
“Loose!” 0.56 s round two

Annoyed (clicked many times)

“You're spoiling my aim.” 1.53 s round two
“I can hit you from here.” 1.32 s round two

Clubman voice: Harry

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Club's ready.” 0.73 s
“Who needs a thumping?” 0.99 s
“Knuckles are itching.” 1.06 s
“Hah! Me?” 0.94 s

Move

“Stomping over.” 1 s
“Lead on.” 0.63 s
“On my way, loudly.” 1.17 s
“Right.” 0.47 s

Attack

“Crack some skulls!” 1.15 s
“Swing hard!” 0.75 s
“Break their bones!” 1.04 s
“Thump them!” 0.65 s

Annoyed (clicked many times)

“This club isn't for show.” 1.27 s
“Poke the bowman instead.” 1.24 s

Spear Warrior voice: James

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Spear is sharp.” 0.96 s
“The line stands.” 1.1 s
“Shoulder to shoulder.” 1 s
“Ready.” 0.47 s

Move

“Spears forward.” 1.15 s
“Holding the path.” 0.9 s
“We march as one.” 1.01 s
“Aye.” 0.41 s

Attack

“Points down, push!” 1.14 s
“Run them through!” 0.94 s
“Hold and strike!” 0.99 s
“Spears!” 0.74 s

Annoyed (clicked many times)

“The pointy end is yours next.” 1.7 s
“A wall does not chat.” 1.22 s

Shaman voice: Bill

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“The spirits whisper.” 1.08 s
“Smoke shows the way.” 1.23 s
“Who is hurting?” 0.87 s
“Hmm?” 0.3 s

Move

“The bones agree.” 0.91 s
“I walk with the ancestors.” 1.44 s
“Slowly, child. I am coming.” 1.85 s
“So be it.” 0.6 s

Attack

“Spirits, strike them!” 1.43 s
“Feel the old wrath!” 1.39 s
“Curse their bloodline!” 1.45 s
“Begone!” 0.54 s

Annoyed (clicked many times)

“I will hex your fingers.” 1.41 s
“The spirits find you tiresome.” 1.81 s

Raptor Rider voice: Callum

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“She's hungry, chief.” 1.34 s
“Claws are sharp.” 1.03 s
“Easy, girl. Easy.” 1.54 s
“Mounted.” 0.58 s

Move

“Fast as teeth!” 1.13 s
“Hold on tight!” 1.03 s
“We ride the wind.” 1.22 s
“Hyah!” 0.63 s

Attack

“Run them down!” 1.03 s
“Let her feed!” 0.98 s
“Claws out!” 0.75 s
“Bite!” 0.57 s

Annoyed (clicked many times)

“She bites. I just steer.” 1.63 s
“Careful. She hasn't eaten.” 1.67 s

Ballista crew voice: Roger

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Bolt's loaded.” 0.85 s
“Big bow, waiting.” 1.31 s
“Crank is tight.” 0.89 s
“Crew's here.” 0.66 s

Move

“Rolling her out.” 0.82 s
“Mind the wheels.” 0.87 s
“Hauling the big bow.” 1.14 s
“Heave.” 0.56 s

Attack

“Loose the bolt!” 0.81 s
“Pin that beast!” 0.95 s
“Skewer them!” 0.86 s
“Crank and loose!” 0.88 s

Annoyed (clicked many times)

“It's a bow, not a toy.” 1.45 s
“Stand in front. Go on.” 1.23 s

Slinger Scout voice: Bunty

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Pockets full of stones!” 1.35 s
“Fast feet, chief!” 1.24 s
“Seen something?” 0.63 s
“Yep?” 0.28 s

Move

“Quick as a compy!” 0.87 s
“Scouting ahead!” 0.9 s
“Back before dusk!” 0.94 s
“Gone!” 0.48 s

Attack

“Stone to the skull!” 1.32 s
“Sling it!” 0.74 s
“Catch this!” 0.74 s
“Thwack!” 0.62 s

Annoyed (clicked many times)

“I'm small, not deaf.” 1.52 s
“One pebble. Right on your nose.” 1.74 s

Heavy Guard voice: Rex Thunder new voice in round two: needs your ear

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Shield is up.” 1.12 s round two
“Nothing gets past.” 1.46 s round two
“Standing firm.” 1.19 s round two
“Guard.” 0.69 s round two

Move

“Slow, but sure.” 1.83 s round two
“The wall walks.” 1.55 s round two
“Behind me.” 1.24 s round two
“Trudging.” 0.93 s round two

Attack

“Brace and smash!” 1.53 s round two
“Shields, push!” 1.71 s round two
“Break on me!” 1.03 s round two
“Mace down!” 1.22 s round two

Annoyed (clicked many times)

“Even my shield is bored.” 1.98 s round two
“I guard. I do not giggle.” 2.3 s round two

Chieftain (hero) voice: Adam (Dark and Tough) new voice in round two: needs your ear

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“I am with you.” 0.81 s round two
“The tribe stands with me.” 1.36 s round two
“Speak. The fire is lit.” 1.48 s round two
“My spear leads.” 1.04 s round two

Move

“Walk with me.” 0.79 s round two
“The tribe moves.” 0.95 s round two
“I walk first.” 0.93 s round two
“Where I go, we hold.” 1.23 s round two
“March.” 0.5 s round two
“Stay close. I lead.” 1.73 s round two

Attack

“Tribe! With me!” 0.96 s round two
“Let them hear our drums!” 1.34 s round two
“No beast takes our land!” 1.41 s round two
“Spears high!” 0.86 s round two
“Stand with me, and win!” 1.24 s round two
“Drive them out!” 0.7 s round two

Annoyed (clicked many times)

“The elders are watching you.” 1.27 s round two
“A chief has patience. Some.” 1.83 s round two
“Save it for the enemy.” 1.05 s round two

Ceratopsian Lancer voice: Brock

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Horns and lance, ready.” 1.35 s
“He's snorting to go.” 1.3 s
“Saddle's tight.” 1.02 s
“Lancer!” 0.74 s

Move

“Giving him his head.” 1.17 s
“Wheeling about!” 1.09 s
“Dust behind us!” 1.45 s
“Hup!” 0.44 s

Attack

“Lower the lance!” 1.57 s
“Full gallop, now!” 1.44 s
“Trample them!” 0.64 s
“Horns in!” 0.87 s

Annoyed (clicked many times)

“He charges at red faces.” 1.68 s
“Mind the horns, friend.” 1.86 s

Heavy Triceratops crew voice: Charlie

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Up here, chief!” 0.8 s
“The old bull is awake.” 1.08 s
“Archers set on top.” 1.12 s
“Platform's steady.” 0.88 s

Move

“Turning the big one.” 0.9 s
“Make way below!” 0.8 s
“Ground's going to shake.” 1.06 s
“Walk on, old bull.” 0.86 s

Attack

“Gore them, old bull!” 1.13 s
“Horns low, bows high!” 1.32 s
“Flatten the lot!” 0.82 s
“Stampede!” 0.72 s

Annoyed (clicked many times)

“He steps where he likes.” 1.18 s
“You poke him. I'll watch.” 1.44 s

Stone Thrower crew voice: Nathan

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Boulder's in the sling.” 1.24 s
“Ropes are wound.” 0.98 s
“Pick me a target.” 1.07 s
“Thrower's set.” 0.93 s

Move

“Dragging her along.” 1.15 s
“Mind your toes.” 1.18 s
“Shifting the thrower.” 1.16 s
“Pull!” 0.48 s

Attack

“Rain stone on them!” 1.28 s
“Boulder away!” 0.94 s
“Flatten that!” 0.85 s
“Release!” 0.65 s

Annoyed (clicked many times)

“Next rock has your name.” 1.34 s
“Rocks don't throw themselves.” 1.49 s

Battering Ram crew voice: Edward

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Log's ready!” 0.86 s
“Four backs, one ram!” 1.62 s
“Show us a gate!” 0.99 s
“Ram crew!” 1.21 s

Move

“Heave! Heave!” 1.47 s
“Shoulders in, lads!” 1.21 s
“Rolling the log!” 1.31 s
“Ho!” 0.46 s

Attack

“Through the gate!” 0.93 s
“Break it open!” 1 s
“Splinters for supper!” 1.26 s
“Again! Harder!” 1.15 s

Annoyed (clicked many times)

“You carry it, then.” 1.42 s
“This log has a temper.” 1.43 s

Dugout Canoe (fisher) voice: Will

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Water's calm today.” 1.25 s
“Nets are mended.” 0.95 s
“Paddle's wet.” 0.61 s
“Afloat, chief.” 0.85 s

Move

“Paddling out.” 0.72 s
“With the current.” 0.73 s
“Off to the deep water.” 1.19 s
“Stroke, stroke.” 0.87 s

Fishing

“Fish are running!” 0.95 s
“Casting the net.” 0.76 s
“Supper swims below.” 1.37 s
“Net's out.” 0.61 s

Annoyed (clicked many times)

“You'll tip the canoe!” 1.33 s
“The fish can hear you.” 1.17 s

Reed Raft (ferryman) voice: Sam

TODAY: the shared tribe soldier lines
show the old shared lines (the same for every tribe unit)

select

“Spear ready.”
“The hunt calls?”
“Point me at the beast.”

order

“Moving.”
“Through the trees!”
“Stay close!”

attack

“Bring it down!”
“Blood for the tribe!”
“Hunt them!”

annoyed

“Point me at something!”
“My spear is itching.”
“Poke a raptor instead.”
“Hunt, or hush!”
“I bite harder than I look.”
NEW

Select

“Raft's dry. Mostly.” 1.55 s
“Room for eight.” 1.28 s
“Pole in hand.” 0.95 s
“Who's crossing?” 0.9 s

Move

“Pushing off.” 0.73 s
“All aboard, hold tight.” 1.92 s
“To the far bank.” 1.21 s
“Poling across.” 1.07 s
“Steady on the reeds.” 1.38 s
“Away we drift.” 1.3 s

Annoyed (clicked many times)

“Don't rock the raft.” 1.25 s
“Swim, if you're in a hurry.” 1.36 s

Orc Horde: units

Peon voice: Austin

TODAY: its own lines (all kept)
show the existing lines

select

“Peon hears.”
“Ugh... what now?”
“Big job? Small job?”

order

“Okay, okay.”
“Me go.”
“Hmph. Fine.”

build

“Me build!”
“Big hut. Good.”
“Hit nail. Fun!”

gather_wood

“Tree go crunch.”
“Chop, chop. Easy.”
“Timber! Hehe.”

gather_food

“Me hungry too.”
“Get meat!”
“Berries? Ugh. Fine.”

gather_ore

“Dig, dig, dig.”
“Shiny stuff!”
“Rock pile. Fine.”

annoyed

“Why you poke?”
“Me work! Stop!”
“Poke again, me smash.”
“You want axe? No poke.”
“Ugh! Hurts my feelings!”
NEW

Select

“Peon ready. Sort of.” 1.41 s

Move

“Going, going.” 0.69 s

Attack

“Peon fight? Fine!” 1.27 s
“Me hit with shovel!” 1.05 s
“Get off our dirt!” 1.05 s
“Bonk!” 0.42 s

Axe Thrower voice: Jerry (Gruff Commander) new voice in round two: needs your ear

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Axes sharp. All of them.” 1.72 s round two
“Me see far.” 0.97 s round two
“Got spare axe.” 1.09 s round two
“Who gets axe?” 0.95 s round two

Move

“Running. Not tired.” 1.52 s round two
“Me scout ahead.” 0.98 s round two
“Quick legs. Go.” 1.27 s round two
“Moving. Quiet.” 1.22 s round two

Attack

“Axe in face!” 1.03 s round two
“Catch, little thing!” 1.13 s round two
“Throw! Throw again!” 1.45 s round two
“Spin and split!” 0.95 s round two

Annoyed (clicked many times)

“Hold still. Me practise.” 1.73 s round two
“Next axe goes at you.” 1.39 s round two

Grunt voice: Rex Thunder

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Cleaver ready.” 1.42 s
“Grunt here. Talk.” 1.93 s
“Fists or blade?” 1.53 s
“Hrm.” 0.77 s

Move

“Boots moving.” 1.57 s
“Fine. We walk.” 1.58 s
“Make way for grunt.” 1.97 s
“Go.” 0.68 s

Attack

“Cut them down!” 1.53 s
“Blood on cleaver!” 1.45 s
“Break their line!” 1.62 s
“Hack!” 0.74 s

Annoyed (clicked many times)

“Grunt not your pet.” 2.08 s
“Keep hand. Stop poking.” 2.16 s

Brute voice: Adam (Dark and Tough)

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Brute listen.” 0.84 s
“Maul is heavy. Good.” 1.47 s
“What need breaking?” 1.12 s
“Huh?” 0.37 s

Move

“Ground shake. Me come.” 1.37 s
“Brute walk now.” 0.96 s
“Slow. Still coming.” 1.54 s
“Thud. Thud.” 1.28 s

Attack

“Maul fall on you!” 1.1 s
“Squash them flat!” 1.13 s
“Break everything!” 0.99 s
“Pound!” 0.53 s

Annoyed (clicked many times)

“Tiny finger. Big mistake.” 1.75 s
“Brute sit on you.” 1.12 s

Orc Shaman voice: Silent Systemus

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Ancestors watch.” 1.82 s
“The old bones speak.” 2.24 s
“Who bleeds?” 1.11 s
“Mmm. Yes?” 1.95 s

Move

“Spirits walk with me.” 2.07 s
“The storm follows.” 1.81 s
“As the ancestors will.” 2.23 s
“It is seen.” 1.2 s

Attack

“Sky, burn them!” 1.98 s
“Ancestors, strike!” 2.21 s
“Thunder take you!” 1.76 s
“Burn!” 0.71 s

Annoyed (clicked many times)

“Ancestors laugh at you.” 2.2 s
“I will curse your tusks.” 2.1 s

Wolf Raider voice: Villain (Harsh, Abrasive)

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Wolf smells you.” 1.27 s
“Saddle up. Speak.” 1.62 s
“Fangs are ready.” 1.47 s
“Raider.” 0.91 s

Move

“Run, wolf, run!” 1.89 s
“Circling round.” 1.27 s
“Faster than arrows!” 1.88 s
“Hah!” 0.35 s

Attack

“Rip their throats!” 1.52 s
“Hunt the weak ones!” 1.46 s
“Fangs and spear!” 1.71 s
“Kill!” 0.66 s

Annoyed (clicked many times)

“Wolf thinks you are food.” 1.56 s
“He is hungry. Keep poking.” 2.26 s

Catapult crew voice: Roger

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Rock loaded.” 0.86 s
“Big arm ready.” 0.98 s
“Where rock go?” 1.05 s
“Crew listen.” 0.91 s

Move

“Push! Push it!” 0.98 s
“Wheels squeak. We go.” 1.59 s
“Heavy. Moving.” 1.26 s
“Urgh. Rolling.” 1.26 s

Attack

“Fling the rock!” 0.91 s
“Smash their huts!” 1.2 s
“Rock fall, they die!” 1.45 s
“Let go rope!” 1.02 s

Annoyed (clicked many times)

“We load you next.” 1.14 s
“No touch the lever!” 1.25 s

Orc Berserker voice: Edward new voice in round two: needs your ear

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Hehehe! Axes say hello!” 2.23 s round two
“Shh. Axes are whispering.” 2.2 s round two
“Finally! Who do I hit?” 1.9 s round two
“Hahahaha!” 0.93 s round two

Move

“Race you there, axes!” 1.88 s round two
“Is there chopping there?” 1.41 s round two
“Left axe says go!” 1.51 s round two
“Going! Hehehe! Going!” 2.23 s round two

Attack

“Two halves! Hahaha!” 1.85 s round two
“Dibs on the big one!” 1.56 s round two
“Hit me again! It tickles!” 2.26 s round two
“Grrr... ahahaha!” 2.21 s round two

Annoyed (clicked many times)

“I'm bored. Break something?” 2.2 s round two
“Keep poking. Axes like fingers.” 2.2 s round two

Orc Warchief (hero) voice: Callum new voice in round two: needs your ear

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Warchief speaks.” 1.35 s round two
“The clans obey me.” 1.67 s round two
“My maul thirsts.” 1.55 s round two
“Speak, and be quick.” 1.48 s round two

Move

“The warband follows me.” 1.47 s round two
“I lead from the front.” 1.28 s round two
“Clear a path.” 0.99 s round two
“My banner moves.” 1.16 s round two
“Forward.” 0.51 s round two
“Keep up, or stay behind.” 1.78 s round two

Attack

“Clans! To war!” 1.5 s round two
“Tusk and iron!” 1.36 s round two
“Leave none standing!” 1.72 s round two
“Their chief is mine!” 1.58 s round two
“Crush!” 0.62 s round two
“Stomp them into the mud!” 1.5 s round two

Annoyed (clicked many times)

“I have killed for less.” 1.63 s round two
“Poke a peon. Not me.” 2 s round two
“You tire your warchief.” 1.58 s round two

Raptor Bone Rider voice: Callum

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Raptor is restless.” 1.57 s
“Bone spear, ready.” 1.59 s
“We smell the weak.” 1.35 s
“Rider.” 0.6 s

Move

“Claws on dirt!” 1.15 s
“Quick and low.” 0.99 s
“Round the flank.” 1.23 s
“Skitter!” 0.72 s

Attack

“Tear the archers!” 1.32 s
“Bite and stab!” 1.25 s
“Run the cowards down!” 1.6 s
“Pounce!” 0.69 s

Annoyed (clicked many times)

“Raptor likes soft fingers.” 2.27 s
“Scars for you too?” 1.49 s

Gut Skiff (fisher) voice: Bunty

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Skiff floats. Still.” 1.43 s
“Hook is sharp.” 0.89 s
“Me smell fish.” 1.04 s
“Boat orc here.” 0.99 s

Move

“Row, row.” 0.86 s
“Out on wet stuff.” 1.03 s
“Paddle. Splash. Go.” 1.75 s
“Wet again.” 0.83 s

Fishing

“Fish! Get in boat!” 1.43 s
“Stab the water!” 0.9 s
“Big one, come here!” 1.2 s
“Hook it!” 0.69 s

Annoyed (clicked many times)

“You make boat wobble!” 1.17 s
“Me throw you to fish.” 1.43 s

War Raft (ferry crew) voice: Brian

TODAY: the shared orc soldier lines
show the old shared lines (the same for every orc unit)

select

“Grrah. Speak.”
“Who we smash?”
“Axe is hungry.”

order

“Moving out!”
“The warband marches!”
“Out of my way!”

attack

“Smash them!”
“Blood and ash!”
“Crush them all!”

annoyed

“Click me again. See.”
“Axe getting angry.”
“You poke big war orc?”
“Point at enemy, not me!”
“I smash you next.”
NEW

Select

“Raft is strong.” 1.06 s
“Logs and iron. Good.” 1.32 s
“Who needs carrying?” 1.04 s
“Raft waits.” 0.93 s

Move

“Shove off!” 0.89 s
“Get on. Sit down.” 1.54 s
“Other side. Fast.” 1.3 s
“Raft go now.” 1.04 s
“Push through the water.” 1.03 s
“Hold spikes. Not each other.” 1.48 s

Annoyed (clicked many times)

“Orcs sink. You first.” 1.51 s
“Stop. Raft gets angry.” 1.3 s

Undead Scourge: units

Acolyte voice: Reginald

TODAY: its own lines (all kept)
show the existing lines

select

“The master calls...”
“We serve... always.”
“Speak, living one.”

order

“It will be done.”
“As the dark wills.”
“Yes... yes...”

build

“It shall rise...”
“Bone and shadow.”
“A crypt. Lovely.”

gather_wood

“Fell the tree...”
“The wood remembers.”
“Splinters... delicious.”

gather_food

“Flesh for the feast.”
“Hunger... always.”
“Fresh meat... finally.”

gather_ore

“Dig for the master.”
“Cold iron... yes.”
“The earth yields...”

annoyed

“Touch me again... please.”
“I was already dead.”
“Must you poke?”
“Your finger looks tasty.”
“Death was quieter.”
NEW

Select

“I kneel... and listen.” 2.13 s

Move

“Shuffling... onward.” 2.16 s

Attack

“I must... defend the crypt.” 2.21 s
“For the master... strike.” 2.43 s
“Bleed for the dark.” 1.5 s
“Die... please.” 1.69 s

Soul Reaper voice: Viraj

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“Souls linger here.” 1.35 s
“The scythe is patient.” 1.3 s
“I hear them weeping.” 1.17 s
“Yes... reaper.” 0.99 s

Move

“I drift.” 0.81 s
“Among the fallen.” 0.94 s
“Where death has been.” 1.16 s
“The harvest waits.” 1.2 s
“Gathering what remains.” 1.39 s
“So many... unclaimed.” 1.83 s

Annoyed (clicked many times)

“Yours is not ripe yet.” 1.42 s
“Do not rush the harvest.” 1.44 s

Skeleton Archer voice: Daniel

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“No eyes. Still watching.” 2.09 s
“Bowstring of sinew.” 1.37 s
“Rattle. Ready.” 1.41 s
“Clack.” 0.57 s

Move

“Bones go.” 0.96 s
“Creaking onward.” 1.1 s
“Quiet as dust.” 1.22 s
“Click... clack.” 1.3 s

Attack

“Black arrows fly.” 1.39 s
“Pierce the living.” 1.02 s
“Aim for the warm ones.” 1.54 s
“Loosed.” 0.8 s

Annoyed (clicked many times)

“You rattle me.” 1.04 s
“I have a bone to pick.” 1.6 s

Ghoul voice: Smoky Sam

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“So... hungry.” 1.53 s
“Flesh? Where?” 1.41 s
“Claws are wet.” 1.11 s
“Hhhh... yes?” 2.06 s

Move

“Scurrying.” 0.86 s
“Sniffing the way.” 1.27 s
“Faster... to the meat.” 2.15 s
“Crawling.” 0.83 s

Attack

“Rip and swallow!” 1.23 s
“Warm blood!” 1.44 s
“Gnaw the bones!” 1.25 s
“Meat!” 0.74 s

Annoyed (clicked many times)

“I will eat your hand.” 1.61 s
“Stop... or feed me.” 1.95 s

Abomination voice: Victor Hale

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“Many pieces. One hunger.” 1.98 s
“Stitches hold.” 1.49 s
“We are listening.” 1.69 s
“Uhhh?” 1.02 s

Move

“Lumbering.” 1.01 s
“All of us... walking.” 2.2 s
“Slow meat moves.” 1.9 s
“We go.” 0.94 s

Attack

“Cleaver falls!” 1.36 s
“More parts for us!” 2.02 s
“Cleave. Cleave. Cleave.” 2.21 s
“Butcher!” 1.13 s

Annoyed (clicked many times)

“Careful. Arm falls off.” 2.2 s
“We could use your fingers.” 2.28 s

Necromancer voice: George

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“The dead are restless.” 1.25 s
“My staff hums.” 1.32 s
“Which corpse, master?” 1.41 s
“You called?” 0.65 s

Move

“The shadows carry me.” 1.36 s
“By the black candle.” 1.14 s
“The grave path, then.” 1.32 s
“Very well.” 0.8 s

Attack

“Wither and rot!” 1.24 s
“Rise against them!” 1.12 s
“Your flesh will serve!” 1.49 s
“Decay!” 0.73 s

Annoyed (clicked many times)

“I have raised better than you.” 1.67 s
“Patience. Or a shallow grave.” 1.96 s

Death Rider voice: Adam (Dark and Tough)

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“The pale steed waits.” 1.49 s
“Blade and bone, sworn.” 1.52 s
“Name the doomed.” 1.32 s
“Rider of ash.” 1.09 s

Move

“Hooves of ash.” 1.13 s
“We ride cold.” 1 s
“Swift as the plague.” 1.42 s
“Ride.” 0.6 s

Attack

“Ride them into graves!” 1.43 s
“Runeblade, drink!” 1.82 s
“No quarter for the living!” 1.29 s
“Trample the warm!” 1.13 s

Annoyed (clicked many times)

“My horse has no patience. Or skin.” 2.21 s
“Do not test the oath.” 1.38 s

Meat Wagon crew voice: Sam

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“Wagon's full. And ripe.” 1.84 s
“Mind the smell.” 1.2 s
“Flies are happy.” 1.52 s
“Cart's here.” 1.09 s

Move

“Creak... creak... rolling.” 2.24 s
“Carting the dead.” 1.54 s
“Wheels of bone turn.” 1.83 s
“Trundling.” 0.9 s

Attack

“Fling the rot!” 1.12 s
“Here comes supper!” 1.28 s
“Bodies away!” 1.11 s
“Splat!” 0.87 s

Annoyed (clicked many times)

“Room for one more.” 1.4 s
“Climb in. Go on.” 1.72 s

Dread Lich (hero) voice: Martin Li

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“The cold obeys me.” 1.35 s
“Death answers to me.” 1.53 s
“Speak, before the frost.” 1.51 s
“I remember dying.” 1.3 s

Move

“The frost travels.” 1.19 s
“I glide.” 0.84 s
“Winter follows me.” 1.02 s
“Let the ground freeze.” 1.38 s
“As I will it.” 0.94 s
“The cold goes where I go.” 1.8 s

Attack

“Freeze, and shatter!” 1.35 s
“Your warmth offends me!” 1.51 s
“Rise, my fallen!” 1.28 s
“All fires go out!” 1.35 s
“Perish.” 0.61 s
“Ice in your veins!” 1.66 s

Annoyed (clicked many times)

“I have eternity. You do not.” 1.97 s
“Your breath fogs. Stop it.” 1.88 s
“Touch me again, and stay forever.” 2.27 s

Skeleton Warrior voice: Jerry (Gruff Commander) new voice in round two: needs your ear

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“Summoned. Standing.” 1.3 s round two
“Shield. Sword. Silence.” 2.14 s round two
“Brief life. Use it.” 1.58 s round two
“Risen.” 0.6 s round two

Move

“Clattering on.” 0.98 s round two
“While the spell lasts.” 1.49 s round two
“Bones obey.” 1 s round two
“Step. Step.” 0.82 s round two

Attack

“Strike before dust!” 1.23 s round two
“Cut the living!” 0.89 s round two
“No fear. No flesh.” 1.82 s round two
“Slash!” 0.76 s round two

Annoyed (clicked many times)

“I crumble soon. Hurry.” 1.55 s round two
“You waste my little time.” 1.49 s round two

Net of the Drowned (fisher) voice: Silent Systemus new voice in round two: needs your ear

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“The water kept me.” 1.86 s round two
“Net is heavy.” 1.83 s round two
“Still dripping.” 1.42 s round two
“Glub... yes?” 2.07 s round two

Move

“Rowing the black water.” 2.1 s round two
“The tide pulls.” 1.92 s round two
“Out past the reeds.” 1.89 s round two
“Adrift.” 1.23 s round two

Fishing

“Drag the depths.” 1.71 s round two
“Fish... or worse.” 2.21 s round two
“The net remembers.” 2.21 s round two
“Haul.” 0.74 s round two

Annoyed (clicked many times)

“Join me below.” 1.82 s round two
“I drowned once. Your turn.” 2.53 s round two

Bone Barge (ferryman) voice: Bill

TODAY: the shared undead soldier lines
show the old shared lines (the same for every undead unit)

select

“The grave is patient.”
“We hunger.”
“Command the dead.”

order

“We march, unending.”
“The dead do not tire.”
“Onward...”

attack

“Feast!”
“Join us in death!”
“Tear them apart!”

annoyed

“Poke... and join us.”
“My patience... is dead.”
“I can wait. Forever.”
“Your bones interest me.”
“Command, or be silent.”
NEW

Select

“The barge waits.” 1.17 s
“Ten seats. All cold.” 1.91 s
“No coin needed.” 1.18 s
“Ferryman.” 0.87 s

Move

“Casting off.” 0.97 s
“Step aboard, slowly.” 1.71 s
“To the far shore.” 1.14 s
“The ribs creak onward.” 1.47 s
“Across the still water.” 1.35 s
“No one hurries here.” 1.3 s

Annoyed (clicked many times)

“Sit. Or sink.” 1.27 s
“I row for the dead only.” 1.43 s

Bone Raptor non-verbal (sound-effect generator)

TODAY: speaks the undead soldier lines in English
(same old shared lines as above)
NEW

Select

vo_undead_bone_raptor_select_01 0.99 s
vo_undead_bone_raptor_select_02 1.01 s
vo_undead_bone_raptor_select_03 0.77 s
vo_undead_bone_raptor_select_04 0.87 s

Move

vo_undead_bone_raptor_order_01 0.75 s
vo_undead_bone_raptor_order_02 0.91 s
vo_undead_bone_raptor_order_03 0.65 s
vo_undead_bone_raptor_order_04 0.74 s

Attack

vo_undead_bone_raptor_attack_01 0.69 s
vo_undead_bone_raptor_attack_02 0.79 s
vo_undead_bone_raptor_attack_03 0.86 s
vo_undead_bone_raptor_attack_04 0.59 s

Annoyed (clicked many times)

vo_undead_bone_raptor_annoyed_01 1.42 s
vo_undead_bone_raptor_annoyed_02 1.31 s

Risen Parasaurolophus non-verbal (sound-effect generator)

TODAY: speaks the undead soldier lines in English
(same old shared lines as above)
NEW

Select

vo_undead_risen_parasaur_select_01 1.19 s
vo_undead_risen_parasaur_select_02 1.22 s
vo_undead_risen_parasaur_select_03 1.24 s
vo_undead_risen_parasaur_select_04 1.28 s

Move

vo_undead_risen_parasaur_order_01 1.04 s
vo_undead_risen_parasaur_order_02 0.78 s
vo_undead_risen_parasaur_order_03 0.86 s
vo_undead_risen_parasaur_order_04 1 s

Attack

vo_undead_risen_parasaur_attack_01 1.05 s
vo_undead_risen_parasaur_attack_02 1.04 s
vo_undead_risen_parasaur_attack_03 1.05 s
vo_undead_risen_parasaur_attack_04 0.9 s

Annoyed (clicked many times)

vo_undead_risen_parasaur_annoyed_01 1.55 s
vo_undead_risen_parasaur_annoyed_02 1.37 s

Risen Protoceratops non-verbal (sound-effect generator)

TODAY: speaks the undead soldier lines in English
(same old shared lines as above)
NEW

Select

vo_undead_risen_protoceratops_select_01 1 s
vo_undead_risen_protoceratops_select_02 0.85 s
vo_undead_risen_protoceratops_select_03 0.61 s
vo_undead_risen_protoceratops_select_04 0.9 s

Move

vo_undead_risen_protoceratops_order_01 0.95 s
vo_undead_risen_protoceratops_order_02 0.93 s
vo_undead_risen_protoceratops_order_03 1 s
vo_undead_risen_protoceratops_order_04 0.9 s

Attack

vo_undead_risen_protoceratops_attack_01 1 s
vo_undead_risen_protoceratops_attack_02 0.88 s
vo_undead_risen_protoceratops_attack_03 0.87 s
vo_undead_risen_protoceratops_attack_04 0.79 s

Annoyed (clicked many times)

vo_undead_risen_protoceratops_annoyed_01 1.22 s
vo_undead_risen_protoceratops_annoyed_02 1.27 s

Risen Triceratops non-verbal (sound-effect generator)

TODAY: speaks the undead soldier lines in English
(same old shared lines as above)
NEW

Select

vo_undead_risen_triceratops_select_01 1.18 s
vo_undead_risen_triceratops_select_02 0.72 s
vo_undead_risen_triceratops_select_03 1.01 s
vo_undead_risen_triceratops_select_04 1.25 s

Move

vo_undead_risen_triceratops_order_01 1.36 s
vo_undead_risen_triceratops_order_02 1.28 s
vo_undead_risen_triceratops_order_03 1.05 s
vo_undead_risen_triceratops_order_04 1.24 s

Attack

vo_undead_risen_triceratops_attack_01 1.16 s
vo_undead_risen_triceratops_attack_02 1 s
vo_undead_risen_triceratops_attack_03 1.3 s
vo_undead_risen_triceratops_attack_04 1.25 s

Annoyed (clicked many times)

vo_undead_risen_triceratops_annoyed_01 1.68 s
vo_undead_risen_triceratops_annoyed_02 1.68 s

Risen Tyrant non-verbal (sound-effect generator)

TODAY: speaks the undead soldier lines in English
(same old shared lines as above)
NEW

Select

vo_undead_risen_tyrant_select_01 1.56 s
vo_undead_risen_tyrant_select_02 1.49 s
vo_undead_risen_tyrant_select_03 1.54 s
vo_undead_risen_tyrant_select_04 1.48 s

Move

vo_undead_risen_tyrant_order_01 1.44 s
vo_undead_risen_tyrant_order_02 1.48 s
vo_undead_risen_tyrant_order_03 1.48 s
vo_undead_risen_tyrant_order_04 1.47 s

Attack

vo_undead_risen_tyrant_attack_01 1.42 s
vo_undead_risen_tyrant_attack_02 1.67 s
vo_undead_risen_tyrant_attack_03 1.62 s
vo_undead_risen_tyrant_attack_04 1.62 s

Annoyed (clicked many times)

vo_undead_risen_tyrant_annoyed_01 1.88 s
vo_undead_risen_tyrant_annoyed_02 1.49 s

Building select sounds

Today: one sound for every building of every faction

ui_select_01
ui_select_02

Primeval Tribe

Lodge

A deep hide ceremonial drum struck once with a soft beater, with a tiny rattle of bone charms hanging at a chieftain's lodge door
bsel_lodge_01 0.68 s source take was nearly silent (raised 20 dB or more)
bsel_lodge_02 0.62 s source take was nearly silent (raised 20 dB or more)
bsel_lodge_03 0.68 s source take was nearly silent (raised 20 dB or more)

Hut

A leather hide door flap pushed aside with a soft wooden pole creak
bsel_hut_01 0.32 s much shorter than asked (0.7 s)
bsel_hut_02 0.2 s much shorter than asked (0.7 s)
bsel_hut_03 0.36 s

Gathering Camp

A woven reed basket set down on a wooden rack with a soft dry thump and a little rustle
bsel_gathering_camp_01 0.38 s
bsel_gathering_camp_02 0.39 s
bsel_gathering_camp_03 0.34 s much shorter than asked (0.7 s)

War Hut

Two wooden war clubs knocked together once with a short rattle of a hide shield
bsel_war_hut_01 0.26 s much shorter than asked (0.7 s)
bsel_war_hut_02 0.37 s
bsel_war_hut_03 0.39 s

Hunting Lodge

A wooden bow tapped on a rack and its bowstring plucked once, a soft low twang
bsel_hunting_lodge_01 0.53 s source take was nearly silent (raised 20 dB or more)
bsel_hunting_lodge_02 0.5 s source take was nearly silent (raised 20 dB or more)
bsel_hunting_lodge_03 0.64 s

Watchtower

A lookout rope pulled taut with a creak and one hollow wooden knock on a timber platform
bsel_watchtower_01 0.6 s
bsel_watchtower_02 0.66 s
bsel_watchtower_03 0.62 s

Palisade Wall

A single dry knock on a thick sharpened log, solid and woody
bsel_palisade_wall_01 0.33 s
bsel_palisade_wall_02 0.59 s source take was nearly silent (raised 20 dB or more)
bsel_palisade_wall_03 0.2 s much shorter than asked (0.6 s)

Palisade Gate

A heavy wooden gate bar lifted and dropped back with a short clunk and a rope creak
bsel_palisade_gate_01 0.52 s
bsel_palisade_gate_02 0.38 s
bsel_palisade_gate_03 0.45 s

Bone Forge

A stone hammer striking a flint and bone anvil once with a bright ringing tick and a tiny hiss of embers
bsel_bone_forge_01 0.6 s
bsel_bone_forge_02 0.68 s source take was nearly silent (raised 20 dB or more)
bsel_bone_forge_03 0.68 s source take was nearly silent (raised 20 dB or more)

Shaman Hut

A shaman's gourd rattle shaken once with a soft breathy bone flute note, mystical and gentle
bsel_shaman_hut_01 0.39 s
bsel_shaman_hut_02 0.4 s
bsel_shaman_hut_03 0.53 s

Beast Pen

A wooden pen gate latch clacking with one short low reptile chuff and a rustle of straw
bsel_beast_pen_01 0.26 s much shorter than asked (0.7 s)
bsel_beast_pen_02 0.23 s much shorter than asked (0.7 s)
bsel_beast_pen_03 0.27 s much shorter than asked (0.7 s)

Siege Workshop

A wooden mallet tapping a peg into timber twice with a rope winch creak
bsel_siege_workshop_01 0.53 s
bsel_siege_workshop_02 0.38 s
bsel_siege_workshop_03 0.34 s much shorter than asked (0.7 s)

Egg Coop

One soft hen cluck and a small egg set gently into a straw basket
bsel_egg_coop_01 0.51 s
bsel_egg_coop_02 0.63 s
bsel_egg_coop_03 0.53 s

Fishing Pier

A small splash against a wooden pier post with a wet rope creak
bsel_fishing_pier_01 0.28 s much shorter than asked (0.7 s)
bsel_fishing_pier_02 0.49 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_fishing_pier_03 0.44 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

Campfire

A log dropped onto a campfire with a soft whoosh of sparks and two crackles
bsel_campfire_01 0.68 s source take was nearly silent (raised 20 dB or more)
bsel_campfire_02 0.36 s
bsel_campfire_03 0.31 s much shorter than asked (0.7 s)

Orc Horde

Great Hall

A huge iron-bound war drum struck once, deep and proud, with a clank of a hanging chain
bsel_great_hall_01 0.64 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_great_hall_02 0.68 s
bsel_great_hall_03 0.57 s

Orc Burrow

A heavy hide curtain shoved aside with a low stony thud of a burrow door
bsel_orc_burrow_01 0.55 s
bsel_orc_burrow_02 0.56 s
bsel_orc_burrow_03 0.48 s

Scrap Yard

A piece of scrap iron tossed onto a pile with a short bright clatter
bsel_scrap_yard_01 0.61 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_scrap_yard_02 0.62 s
bsel_scrap_yard_03 0.68 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

War Camp

A heavy iron cleaver slammed into a wooden chopping block, a short thunk with a metal ring
bsel_war_camp_01 0.37 s
bsel_war_camp_02 0.27 s much shorter than asked (0.7 s)
bsel_war_camp_03 0.59 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

Headhunter Den

Throwing axes on a rack knocked together, two short metallic clacks with a dry rattle of hanging bones
bsel_headhunter_den_01 0.26 s much shorter than asked (0.7 s)
bsel_headhunter_den_02 0.25 s much shorter than asked (0.7 s)
bsel_headhunter_den_03 0.3 s much shorter than asked (0.7 s)

Orc Watch Tower

A heavy spear butt knocked once on a timber tower deck with a ring of an iron spike
bsel_orc_watch_tower_01 0.46 s
bsel_orc_watch_tower_02 0.3 s much shorter than asked (0.7 s)
bsel_orc_watch_tower_03 0.68 s

Orc War Tower

An iron brazier clanged once with a deep timber thud and a short flare of flame
bsel_orc_war_tower_01 0.44 s
bsel_orc_war_tower_02 0.58 s source take was nearly silent (raised 20 dB or more)
bsel_orc_war_tower_03 0.66 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

Spiked Barricade

A blunt knock on iron-bound timber with a short scrape of a metal spike
bsel_spiked_barricade_01 0.27 s much shorter than asked (0.6 s)
bsel_spiked_barricade_02 0.43 s
bsel_spiked_barricade_03 0.27 s much shorter than asked (0.6 s)

Spiked Gate

A spiked iron gate chain rattling briefly and stopping with a heavy clunk
bsel_spiked_gate_01 0.5 s
bsel_spiked_gate_02 0.55 s
bsel_spiked_gate_03 0.42 s

War Mill

A blacksmith hammer striking a heavy iron anvil once, a strong bright ring with a short hiss of quenching steam
bsel_war_mill_01 0.51 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_war_mill_02 0.48 s
bsel_war_mill_03 0.44 s

Spirit Lodge

A hollow bone wind chime stirred with one low spirit drum tap and a breath of wind, eerie but calm
bsel_spirit_lodge_01 0.65 s
bsel_spirit_lodge_02 0.62 s
bsel_spirit_lodge_03 0.56 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

Beastiary

A giant wolf giving one short low huff behind an iron cage door that rattles
bsel_beastiary_01 0.5 s
bsel_beastiary_02 0.45 s
bsel_beastiary_03 0.68 s

Boar Pen

A fat boar giving one short grunt as a wooden bucket knocks a feeding trough
bsel_boar_pen_01 0.31 s much shorter than asked (0.7 s)
bsel_boar_pen_02 0.4 s
bsel_boar_pen_03 0.34 s much shorter than asked (0.7 s)

Raft Yard

A heavy log rolled against another on a wet shore with a small splash and an iron ring clink
bsel_raft_yard_01 0.46 s
bsel_raft_yard_02 0.5 s
bsel_raft_yard_03 0.5 s

Orc Fire Pit

A big fire pit flaring up with a deep soft whoomph and the crack of a burning bone
bsel_orc_fire_pit_01 0.37 s
bsel_orc_fire_pit_02 0.36 s
bsel_orc_fire_pit_03 0.41 s

Undead Scourge

Necropolis

A huge cracked bronze funeral bell struck once softly, dark and low, with a faint ghostly breath
bsel_necropolis_01 0.79 s
bsel_necropolis_02 0.78 s
bsel_necropolis_03 0.8 s

Ziggurat

A low stone grinding slide and a soft hollow spirit hum, like a tomb lid shifting slightly
bsel_ziggurat_01 0.67 s
bsel_ziggurat_02 0.67 s
bsel_ziggurat_03 0.68 s

Graveyard

A dry rattle of old bones in loose grave dirt with a small iron gate squeak
bsel_graveyard_01 0.4 s
bsel_graveyard_02 0.52 s
bsel_graveyard_03 0.58 s

Crypt

A heavy stone crypt door scraping open a hand's width with a hollow echo
bsel_crypt_01 0.62 s
bsel_crypt_02 0.5 s
bsel_crypt_03 0.67 s

Bone Yard

A meat hook thunking into flesh with a clack of large bones, grim but soft
bsel_bone_yard_01 0.68 s
bsel_bone_yard_02 0.53 s
bsel_bone_yard_03 0.64 s

Spirit Tower

A ghostly rising whisper with one glassy crystal chime, short and cold
bsel_spirit_tower_01 0.66 s
bsel_spirit_tower_02 0.66 s
bsel_spirit_tower_03 0.64 s

Bone Wall

A dull knock on a wall of fused ribs, a hollow bony clack
bsel_bone_wall_01 0.29 s much shorter than asked (0.6 s)
bsel_bone_wall_02 0.5 s
bsel_bone_wall_03 0.53 s

Bone Gate

A gate of ribs rattling open a little, a quick run of hollow bone clacks ending in a click
bsel_bone_gate_01 0.38 s
bsel_bone_gate_02 0.54 s
bsel_bone_gate_03 0.33 s much shorter than asked (0.7 s)

Necrotic Forge

A hammer striking a cold dark anvil once with an eerie detuned ring and a hiss of ghostly flame
bsel_necrotic_forge_01 0.48 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_necrotic_forge_02 0.67 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
bsel_necrotic_forge_03 0.65 s

Temple Of The Damned

A low ghostly choir-like sigh under a single small hand bell, an unholy temple
bsel_temple_of_the_damned_01 0.8 s
bsel_temple_of_the_damned_02 0.78 s
bsel_temple_of_the_damned_03 0.8 s

Slaughterhouse

A butcher's cleaver chopped onto a wet block with a chain hook swinging once
bsel_slaughterhouse_01 0.27 s much shorter than asked (0.7 s)
bsel_slaughterhouse_02 0.26 s much shorter than asked (0.7 s)
bsel_slaughterhouse_03 0.4 s

Flesh Vat

A thick bubbling glop from a vat with one wet plop
bsel_flesh_vat_01 0.42 s
bsel_flesh_vat_02 0.68 s
bsel_flesh_vat_03 0.57 s

Bone Wharf

Rotten wet timber creaking with a dull bone knock and a slow lap of water
bsel_bone_wharf_01 0.45 s
bsel_bone_wharf_02 0.44 s
bsel_bone_wharf_03 0.51 s

Resource deposits

Today: this chime also plays on your own deposits

loot_pickup_01
loot_pickup_02
loot_pickup_03

Wood

TODAY
deposit_wood_01
deposit_wood_02
NEW
deposit_wood_01 0.37 s much shorter than asked (0.8 s)
deposit_wood_02 0.22 s much shorter than asked (0.8 s)
deposit_wood_03 0.48 s

Food

TODAY
deposit_food_01
deposit_food_02
NEW
deposit_food_01 0.4 s
deposit_food_02 0.42 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)
deposit_food_03 0.44 s raised more than 14 dB (source take was very quiet: noise floor comes up with it)

Iron

TODAY
deposit_ore_01
deposit_ore_02
NEW
deposit_iron_01 0.39 s much shorter than asked (0.8 s)
deposit_iron_02 0.44 s
deposit_iron_03 0.41 s

Gold

TODAY
deposit_ore_01
deposit_ore_02
NEW
deposit_gold_01 0.64 s
deposit_gold_02 0.56 s
deposit_gold_03 0.44 s

Interface and feedback

ui_click was -26.6 LUFS, the quietest cue in the game

TODAY
ui_click_01
ui_click_02
NEW
ui_click_01 0.2 s much shorter than asked (0.5 s)
ui_click_02 0.18 s under 0.2 s; much shorter than asked (0.5 s)
ui_click_03 0.15 s under 0.2 s; much shorter than asked (0.5 s)

ui_error was all low thud, nothing above 6 kHz

TODAY
ui_error_01
ui_error_02
NEW
ui_error_01 0.23 s much shorter than asked (0.5 s)
ui_error_02 0.29 s

ui_notify was muffled

TODAY
ui_notify_01
ui_notify_02
NEW
ui_notify_01 0.69 s
ui_notify_02 0.78 s

ui_research was muffled

TODAY
ui_research_01
ui_research_02
NEW
ui_research_01 0.77 s
ui_research_02 0.88 s

research_complete was muffled and quiet (-20.4)

TODAY
research_complete_01
research_complete_02
NEW
research_complete_01 1.62 s
research_complete_02 1.53 s

unit_trained HELD BACK, not staged: every take came back duller than the old clip

TODAY
unit_trained_01
unit_trained_02
NEW
held back: the new takes measured worse than what is in the game (see SUMMARY.txt)

build_place was dull and quiet (-22)

TODAY
build_place_01
build_place_02
NEW
build_place_01 0.46 s much shorter than asked (1 s)
build_place_02 0.45 s much shorter than asked (1 s)
build_place_03 0.41 s much shorter than asked (1 s)

build_complete ROUND TWO: REJECTED by the owner (sounded goofy) and removed; takes set to 0 so it is never regenerated; the game keeps its own sound

TODAY
build_complete_01
build_complete_02
NEW
the new takes were removed on your verdict (“sounded goofy”): the game keeps the sound it has

rally_set was dull

TODAY
rally_set_01
rally_set_02
NEW
rally_set_01 0.25 s much shorter than asked (0.6 s)
rally_set_02 0.16 s under 0.2 s; much shorter than asked (0.6 s)
rally_set_03 0.17 s under 0.2 s; much shorter than asked (0.6 s)

ui_ping NEW id (map pings use ui_notify today)

TODAY
ui_notify_01
ui_notify_02
NEW
ui_ping_01 0.55 s
ui_ping_02 0.44 s

ui_chat NEW id (chat has no sound of its own)

TODAY
nothing plays today
NEW
ui_chat_01 0.21 s much shorter than asked (0.5 s)
ui_chat_02 0.29 s

Dinosaurs and wild creatures

For animals that borrow another species' recording today, the old clip is rendered at the pitch the game plays it at.

Remakes of the weakest existing sounds

trex_idle old takes are 6.4 s for a 3.2 s request (half-speed leftovers), pure sub-bass

TODAY
trex_idle_01
trex_idle_02
trex_idle_03
NEW
trex_idle_01 2.73 s
trex_idle_02 3.15 s
trex_idle_03 3.06 s

trex_death old takes 4.65 s for 3.6 s, nothing above 6 kHz

TODAY
trex_death_01
trex_death_02
NEW
trex_death_01 3.33 s round two
trex_death_02 3.36 s round two

allo_call old takes have nothing above 6 kHz (-58 dB)

TODAY
allo_call_01
allo_call_02
allo_call_03
NEW
allo_call_01 1.81 s round two
allo_call_02 2.06 s round two
allo_call_03 1.84 s round two

stego_call old takes muffled (-62 dB above 6 kHz)

TODAY
stego_call_01
stego_call_02
stego_call_03
NEW
stego_call_01 2.16 s
stego_call_02 2.2 s
stego_call_03 2 s

stego_hurt

TODAY
stego_hurt_01
stego_hurt_02
stego_hurt_03
NEW
stego_hurt_01 0.9 s
stego_hurt_02 1.04 s
stego_hurt_03 1.02 s

stego_death old takes muffled

TODAY
stego_death_01
stego_death_02
NEW
stego_death_01 2.25 s
stego_death_02 2.21 s round two

brachio_call old takes have no content above 6 kHz at all (-69 dB)

TODAY
brachio_call_01
brachio_call_02
brachio_call_03
NEW
brachio_call_01 3.24 s
brachio_call_02 3.6 s
brachio_call_03 3.33 s

brachio_hurt old takes muffled

TODAY
brachio_hurt_01
brachio_hurt_02
brachio_hurt_03
NEW
brachio_hurt_01 1.37 s
brachio_hurt_02 1.42 s
brachio_hurt_03 1.54 s

parasaur_call_v2 old takes muffled (-57 dB above 6 kHz)

TODAY
parasaur_call_v2_01
parasaur_call_v2_02
parasaur_call_v2_03
NEW
parasaur_call_v2_01 2.82 s
parasaur_call_v2_02 3.32 s
parasaur_call_v2_03 2.19 s

parasaur_alert old takes muffled

TODAY
parasaur_alert_01
parasaur_alert_02
parasaur_alert_03
NEW
parasaur_alert_01 0.97 s
parasaur_alert_02 1.06 s round two
parasaur_alert_03 1.2 s

parasaur_pain old takes muffled

TODAY
parasaur_pain_01
parasaur_pain_02
NEW
parasaur_pain_01 1.25 s
parasaur_pain_02 1.36 s

parasaur_death old takes 4.14 s for 2.8 s, muffled

TODAY
parasaur_death_01
parasaur_death_02
NEW
parasaur_death_01 2.09 s
parasaur_death_02 2.33 s round two

proto_call_v2 old takes muffled (-67 dB above 6 kHz)

TODAY
proto_call_v2_01
proto_call_v2_02
proto_call_v2_03
NEW
proto_call_v2_01 1.09 s
proto_call_v2_02 0.86 s
proto_call_v2_03 0.94 s

trike_call_v2 old takes run 4.5 s for a 2.4 s request

TODAY
trike_call_v2_01
trike_call_v2_02
trike_call_v2_03
NEW
trike_call_v2_01 2.22 s
trike_call_v2_02 2.11 s
trike_call_v2_03 2.25 s

Their own voice instead of a borrowed one

galli_call today: protoceratops call played 1.24-1.42x

TODAY
galli_call_01
galli_call_02
galli_call_03
NEW
galli_call_01 0.56 s much shorter than asked (1.2 s)
galli_call_02 1.02 s
galli_call_03 0.92 s

galli_alarm today: parasaur alarm played 1.4-1.6x

TODAY
galli_alarm_01
galli_alarm_02
NEW
galli_alarm_01 1.2 s
galli_alarm_02 1.2 s
galli_alarm_03 1.2 s

galli_hurt today: a copy of ptera_hurt

TODAY
galli_hurt_01
galli_hurt_02
galli_hurt_03
NEW
galli_hurt_01 0.8 s
galli_hurt_02 0.73 s
galli_hurt_03 0.73 s

galli_death today: parasaur death played 1.3x

TODAY
galli_death_01
galli_death_02
NEW
galli_death_01 1.52 s
galli_death_02 1.36 s

anky_call today: stegosaur call played 0.8x

TODAY
anky_call_01
anky_call_02
anky_call_03
NEW
anky_call_01 1.74 s
anky_call_02 1.78 s
anky_call_03 1.55 s

anky_hurt today: stegosaur hurt pitched down

TODAY
anky_hurt_01
anky_hurt_02
anky_hurt_03
NEW
anky_hurt_01 0.55 s much shorter than asked (1.2 s)
anky_hurt_02 0.78 s
anky_hurt_03 0.86 s

anky_death today: stegosaur death pitched down

TODAY
anky_death_01
anky_death_02
NEW
anky_death_01 1.93 s round two
anky_death_02 2.05 s round two

pachy_call today: parasaur call played 1.2x

TODAY
pachy_call_01
pachy_call_02
pachy_call_03
NEW
pachy_call_01 1.31 s
pachy_call_02 1.18 s
pachy_call_03 1.05 s

pachy_hurt today: parasaur pain pitched up

TODAY
pachy_hurt_01
pachy_hurt_02
NEW
pachy_hurt_01 1 s
pachy_hurt_02 0.43 s much shorter than asked (1 s)
pachy_hurt_03 0.35 s much shorter than asked (1 s)

pachy_death today: parasaur death pitched up

TODAY
pachy_death_01
pachy_death_02
NEW
pachy_death_01 1.74 s
pachy_death_02 1.92 s

Species that had no voice at all

croc_bellow Deinosuchus plays ankylosaur clips pitched 0.72x today

TODAY
nothing plays today
NEW
croc_bellow_01 1.82 s
croc_bellow_02 1.19 s much shorter than asked (2.4 s)
croc_bellow_03 1.8 s

croc_hurt

TODAY
anky_hurt_01
anky_hurt_02
anky_hurt_03
NEW
croc_hurt_01 0.63 s
croc_hurt_02 1 s
croc_hurt_03 0.97 s

croc_death

TODAY
anky_death_01
anky_death_02
NEW
croc_death_01 2.56 s round two
croc_death_02 2.15 s round two

spino_call Spinosaurus plays the T-rex roar pitched 0.84x today

TODAY
trex_roar_v3_01
trex_roar_v3_02
trex_roar_v3_03
trex_roar_v3_04
NEW
spino_call_01 2.79 s
spino_call_02 1.98 s
spino_call_03 3 s round two

spino_roar

TODAY
trex_roar_v3_01
trex_roar_v3_02
trex_roar_v3_03
trex_roar_v3_04
NEW
spino_roar_01 2.15 s
spino_roar_02 1.97 s round two
spino_roar_03 2.39 s round two

spino_hurt

TODAY
trex_hurt_01
trex_hurt_02
trex_hurt_03
NEW
spino_hurt_01 0.84 s
spino_hurt_02 1.17 s
spino_hurt_03 0.85 s

spino_death

TODAY
trex_death_01
trex_death_02
NEW
spino_death_01 2.68 s round two
spino_death_02 2.64 s round two

quetz_call Quetzalcoatlus plays the pteranodon call pitched 0.62x today

TODAY
ptera_call_01
ptera_call_02
ptera_call_03
NEW
quetz_call_01 1.6 s
quetz_call_02 1.75 s
quetz_call_03 1.76 s

quetz_hurt

TODAY
ptera_hurt_01
ptera_hurt_02
ptera_hurt_03
NEW
quetz_hurt_01 0.58 s
quetz_hurt_02 0.59 s
quetz_hurt_03 0.55 s

quetz_death

TODAY
ptera_death_01
ptera_death_02
NEW
quetz_death_01 1.66 s round two
quetz_death_02 1.61 s round two

plesio_call Plesiosaur plays the brachiosaur call pitched 1.3x today

TODAY
brachio_call_01
brachio_call_02
brachio_call_03
NEW
plesio_call_01 2.15 s
plesio_call_02 2.23 s
plesio_call_03 2.32 s

plesio_hurt

TODAY
brachio_hurt_01
brachio_hurt_02
brachio_hurt_03
NEW
plesio_hurt_01 0.71 s round two
plesio_hurt_02 0.58 s round two
plesio_hurt_03 0.92 s round two

plesio_death

TODAY
brachio_death_01
brachio_death_02
NEW
plesio_death_01 2.42 s
plesio_death_02 2.21 s

Era birds

amb_birds_flush id exists in the catalog with no clips

TODAY
amb_bird_call_01
amb_bird_call_02
amb_bird_call_03
amb_bird_call_04
amb_bird_call_05
NEW
amb_birds_flush_01 1.84 s
amb_birds_flush_02 1.7 s
amb_birds_flush_03 1.55 s